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Vulture: Difference between revisions

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Added fuel capacity as it's based on standard sizes. If it's not a Core Dynamics ship I'll eat my hat. Based on component selection it should be somewhere between a Type 6 and an Asp in size (smaller than python at least), hence medium pad.
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{{Upcoming}}
{{ShipInfobox
{{ShipInfobox
| image              =  
| image              =  
| manufacturer        =Core Dynamics  
| manufacturer        = Core Dynamics  
| cost                =  
| cost                =  
| topspeed            =  
| topspeed            =  
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| hullmass            =  
| hullmass            =  
| cargocapacity      =  
| cargocapacity      =  
| fuelcapacity        =8  
| fuelcapacity        = 8  
| jumprange          =  
| jumprange          =  
| utility            = 4
| utility            = 4
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| size7              =  
| size7              =  
| size8              =  
| size8              =  
|landingpad = medium}}
| landingpad         = medium
}}


The '''{{PAGENAME}}''' is a planned ship in Elite: Dangerous.  It will be a dedicated heavy fighter.<ref>[https://forums.frontier.co.uk/showthread.php?t=102717&p=1592952&viewfull=1#post1592952 Mike Evans mentions the Vulture]</ref>
The '''{{PAGENAME}}''' is a planned ship in Elite: Dangerous.  It will be a dedicated heavy fighter.<ref>[https://forums.frontier.co.uk/showthread.php?t=102717&p=1592952&viewfull=1#post1592952 Mike Evans mentions the Vulture]</ref>


Likely to have only 2 large hardpoints and 4 utility mounts.<ref>[https://forums.frontier.co.uk/showthread.php?t=103025&page=2&p=1598411#post1598411 Mike Evans on the Official Forums]</ref>
Likely to have only 2 large hardpoints and 4 utility mounts.<ref>[https://forums.frontier.co.uk/showthread.php?t=103025&page=2&p=1598411#post1598411 Mike Evans talks about Vulture setup]</ref>


==Outfitting==
==Outfitting==

Revision as of 21:04, 17 February 2015

Template:Upcoming

The Vulture is a planned ship in Elite: Dangerous. It will be a dedicated heavy fighter.[1]

Likely to have only 2 large hardpoints and 4 utility mounts.[2]

Outfitting

All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.

Category Default System Default Rating Default Class Max Class
Large Hardpoint

?

?

?

?

?

?

3

3

Utility Mount --

--

--

--

--

--

--

--

--

--

--

--

0

0

0

0

Bulkheads Lightweight Alloys H 1 8
Reactor Bay Power Plant E 4 4
Thrusters Mounting Thrusters E 5 5
Frame Shift Drive Housing Frame Shift Drive E 4 4
Environment Control Life Support E 3 3
Power Coupling Power Distributor E 5 5
Sensor Suite Sensors E 4 4
Fuel Store Fuel Tank C 3 3
Internal Compartments Shield Generator

Cargo Rack

Empty Slot

Empty Slot

Basic DS

E

E

--

--

E

5

3

--

--

1

5

4

2

1

1


References