Supercruise: Difference between revisions
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== Emergency Drop == | == Emergency Drop == | ||
The following circumstances end Supercruise in an Emergency Drop. In all cases, the ship's hull and all modules take 1% to 2% damage (without exception) and the Frame Shift Drive has a safety cooldown of 40 seconds (unless otherwise noted). | The following circumstances end Supercruise in an Emergency Drop. In all cases, the ship's hull and all modules take 1% to 2% damage (without exception) and the Frame Shift Drive has a safety cooldown of 40 seconds (unless otherwise noted). | ||
Engaging in an Emergency Drop while in SCO does substantially more damage to the hull and FSD, potentially upwards of 30%. | |||
# Pressing the Supercruise button twice in rapid succession while traveling faster than 1 Mm/s. Pressing once only gives a warning that a Safe Disengage is not possible. | # Pressing the Supercruise button twice in rapid succession while traveling faster than 1 Mm/s. Pressing once only gives a warning that a Safe Disengage is not possible. | ||
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# Crossing an "IMPACT" surface while traveling faster than 1 Mm/s. This case invokes a 10-second cooldown instead of a 40-second cooldown. | # Crossing an "IMPACT" surface while traveling faster than 1 Mm/s. This case invokes a 10-second cooldown instead of a 40-second cooldown. | ||
# Disabling your thrusters or FSD while in Supercruise will also result in an Emergency Drop. | # Disabling your thrusters or FSD while in Supercruise will also result in an Emergency Drop. | ||
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==Notes== | ==Notes== | ||