Supercruise: Difference between revisions

m Corrected unit of measure
Undo revision 149497 by GiantPickles (talk) Was correct before.
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Supercruise uses the ship's Frame Shift Drive to compress space in front of the ship and expand it behind the ship, essentially moving space around that ship. This negates any time dilation, as the ship is always travelling less than the speed of light relative to its "frame" of compressed space.
Supercruise uses the ship's Frame Shift Drive to compress space in front of the ship and expand it behind the ship, essentially moving space around that ship. This negates any time dilation, as the ship is always travelling less than the speed of light relative to its "frame" of compressed space.


In supercruise, speeds are typically measured in multiples of the [https://en.wikipedia.org/wiki/Speed_of_light speed of light], represented as '''c''' or in million meters per second, represented as '''Mm/s''' (1c = 300Mm/s). A ship that is traveling at 1c is therefore traveling at the speed of light. Speeds in supercruise are highly dependent on distances from large bodies of mass, and the maximum speed of 2001c is only possible at great distances from massive objects, requiring almost an hour of supercruise travel away of all stellar bodies.
In supercruise, speeds are typically measured in multiples of the [https://en.wikipedia.org/wiki/Speed_of_light speed of light], represented as '''c''' or in megameters per second, represented as '''Mm/s''' (1c = 300Mm/s). A ship that is traveling at 1c is therefore traveling at the speed of light. Speeds in supercruise are highly dependent on distances from large bodies of mass, and the maximum speed of 2001c is only possible at great distances from massive objects, requiring almost an hour of supercruise travel away of all stellar bodies.


It should be noted that in ''[[Elite Dangerous]]'', FTL travel is not subject to relativity; a ship's frame of time is always the same as to the surrounding universe.
It should be noted that in ''[[Elite Dangerous]]'', FTL travel is not subject to relativity; a ship's frame of time is always the same as to the surrounding universe.
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** It would take 4h 22m 51s to travel 1 light year at maximum Supercruise speed.
** It would take 4h 22m 51s to travel 1 light year at maximum Supercruise speed.
* Using Supercruise to attempt to travel between systems will just result in you traveling a very long distance, as you '''will not''' actually switch which system you are in, as you currently '''cannot '''change systems using Supercruise.
* Using Supercruise to attempt to travel between systems will just result in you traveling a very long distance, as you '''will not''' actually switch which system you are in, as you currently '''cannot '''change systems using Supercruise.
* QUICKER SUPERCRUISE:  To get to your destination as fast as possible you need to manage the countdown timer (under the icon) versus your throttle instead of watching the bars on the left.
* QUICKER SUPERCRUISE: To get to your destination as fast as possible you need to manage the countdown timer (under the icon) versus your throttle instead of watching the bars on the left.
** Keep your throttle at 100% until the timer reaches 7 seconds, then throttle back to 75% (marked by the blue sector on your throttle gauge). If you're flying next to a celestial body on your way to your destination.
** Keep your throttle at 100% until the timer reaches 7 seconds, then throttle back to 75% (marked by the blue sector on your throttle gauge). If you're flying next to a celestial body on your way to your destination.
*** Optionally, when you're about 30 Mm <span style="font-weight:normal;">(0.1 Ls) </span>from your destination manage your throttle so your speed roughly equals the square root of the distance (e.g. if you're 25 Mm away, you want to be moving at 5 Mm/s, 16 Mm - 4 Mm/s, etc.). Once you reach that threshold, throttle down completely and you should hit the safe disengage speed and distance at the same time. Note that this doesn't leave you much time to press the disengage button.
*** Optionally, when you're about 30 Mm <span style="font-weight:normal;">(0.1 Ls) </span>from your destination manage your throttle so your speed roughly equals the square root of the distance (e.g. if you're 25 Mm away, you want to be moving at 5 Mm/s, 16 Mm - 4 Mm/s, etc.). Once you reach that threshold, throttle down completely and you should hit the safe disengage speed and distance at the same time. Note that this doesn't leave you much time to press the disengage button.
** Leverage planets' gravity wells to your advantage: flying next to a planet will slow you down considerably. The closer you are to the planet, the greater the effect. Keeping your throttle at 100% reduces the effectiveness of the maneuver but also reduces the risk of getting stuck in a planet's sphere of influence.
** Leverage planets' gravity wells to your advantage: flying next to a planet will slow you down considerably. The closer you are to the planet, the greater the effect. Keeping your throttle at 100% reduces the effectiveness of the maneuver but also reduces the risk of getting stuck in a planet's sphere of influence.
** Navlocking onto your wingmate's wake negates the need to slow down or disengage your FSD manually.
** Navlocking onto your wingmate's wake negates the need to slow down or disengage your FSD manually.