System Colonisation: Difference between revisions
Correcting colonization distance: I tried Col 285 Sector CR-M d7-94 from HIP 86672, but the "Claim System" button is disabled. The system is 15.05 Ly away from HIP 86672. Frontier made a mistake when they said the claim distance was 16 LY: previous announcements said 15 Ly. |
Improve first sentence in Construct: it implied that the player who delivers the last load becomes the system architect. |
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== Construct == | == Construct == | ||
[[File:Space Depot ED.jpg|thumb|250px|Space Depot]] | [[File:Space Depot ED.jpg|thumb|250px|Space Depot]] | ||
If all commodities for the primary starport are delivered within the 4-week period, the player who claimed the system becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starports, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The architect has a certain number of actions to deploy construction sites and locations.<ref name=":5" /> Newly placed orbital structures will deploy a Space Depot to handle deliveries and construction, while surface surface facilities deploy a local construction site. Each facility costs [[commodities]] and [[materials]] to build, with larger facilities requiring more commodities of specific types to complete. There is no time limit for building additional facilities after the initial starport is completed. When construction is finished, the station services will be available after the weekly server tick. | |||
The Architect can leave the system in whatever state and return later. Once the system architect moves on, the system development stays as it is with an active [[Background Simulation|BGS]].<ref name=":6" /> You stay the System Architect of all your colonies forever.<ref name=":6" /> You can return to edit, add more to one of your old colonies.<ref name=":6" /> There are no colony upkeep costs<ref name=":6" /> | The Architect can leave the system in whatever state and return later. Once the system architect moves on, the system development stays as it is with an active [[Background Simulation|BGS]].<ref name=":6" /> You stay the System Architect of all your colonies forever.<ref name=":6" /> You can return to edit, add more to one of your old colonies.<ref name=":6" /> There are no colony upkeep costs<ref name=":6" /> | ||