System Colonisation: Difference between revisions
UPdated Factions section to talk about Factions first then Powers, and also edited some sentences where Factions and Powerplay had been mixed up. |
Added a summary of what Factions appear in a newly Colonized system |
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SC is seamlessly connected with the [[Background Simulation]] and with [[Powerplay]].<ref name=":4" /> Colonized systems can influence the political state of the game based on the facilities and Market Economies just like the established Bubble BGS.<ref name=":3" /> | SC is seamlessly connected with the [[Background Simulation]] and with [[Powerplay]].<ref name=":4" /> Colonized systems can influence the political state of the game based on the facilities and Market Economies just like the established Bubble BGS.<ref name=":3" /> | ||
During the first build in a Colonized system, the system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased;<ref name=":4" /> this allows the Commander to claim from a preferred faction so that it will be brought over to your system.<ref name=":5" /> If a different [[Powerplay|Background Simulation]] faction conquers the system later, the Colonization Architect remains in control of the system development and resources.<ref name=":4" /> The Architect stays the same forever.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> | During the first build in a Colonized system, the system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased;<ref name=":4" /> this allows the Commander to claim from a preferred faction so that it will be brought over to your system.<ref name=":5" /> The player will also automatically bring in their Squadron's faction, so in this way the player can control two choices of the four initial factions (see below.) If a different [[Powerplay|Background Simulation]] faction conquers the system later, the Colonization Architect remains in control of the system development and resources.<ref name=":4" /> The Architect stays the same forever.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> | ||
The factions that appear when the System is first established are: | |||
* The controlling faction in the system where the architect placed the claim using a Contact | |||
* The second-placed faction in that system | |||
* The faction associated with the architect's Squadron | |||
* A random Anarchy faction from the claiming system | |||
The founding faction can lose influence in the system, because anyone can enter the system and participate in both BGS and Powerplay gameplay.<ref name=":5" /> | |||
In [[Powerplay]], Unpopulated systems are initially unaligned; a newly colonized system will enter the "Unoccupied" Powerplay state once it is fully established. As with any other Unoccupied system, you can then expand your Power's influence using the Acquisition mechanic. Each system has an associated value. Every system is unique to some extent which is represented in system colonisation. This can influence your system of choice.<ref name=":2" /> | In [[Powerplay]], Unpopulated systems are initially unaligned; a newly colonized system will enter the "Unoccupied" Powerplay state once it is fully established. As with any other Unoccupied system, you can then expand your Power's influence using the Acquisition mechanic. Each system has an associated value. Every system is unique to some extent which is represented in system colonisation. This can influence your system of choice.<ref name=":2" /> | ||