System Colonisation: Difference between revisions
UPdated Factions section to talk about Factions first then Powers, and also edited some sentences where Factions and Powerplay had been mixed up. |
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==Factions== | ==Factions== | ||
SC is seamlessly connected with | SC is seamlessly connected with the [[Background Simulation]] and with [[Powerplay]].<ref name=":4" /> Colonized systems can influence the political state of the game based on the facilities and Market Economies just like the established Bubble BGS.<ref name=":3" /> | ||
During the first build in a Colonized system, the system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased;<ref name=":4" /> this allows the Commander to claim from a preferred faction so that it will be brought over to your system.<ref name=":5" /> If a different [[Powerplay|Background Simulation]] faction conquers the system later, the Colonization Architect remains in control of the system development and resources.<ref name=":4" /> The Architect stays the same forever.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> However, the founding faction can lose influence in the system, because anyone can enter the system and participate in both BGS and Powerplay gameplay.<ref name=":5" /> | |||
In [[Powerplay]], Unpopulated systems are initially unaligned; a newly colonized system will enter the "Unoccupied" Powerplay state once it is fully established. As with any other Unoccupied system, you can then expand your Power's influence using the Acquisition mechanic. Each system has an associated value. Every system is unique to some extent which is represented in system colonisation. This can influence your system of choice.<ref name=":2" /> | |||
System colonization is primarily PVE (player versus environment). Players cannot blockade, attack or destroy a colonized system.<ref name=":6" /> | System colonization is primarily PVE (player versus environment). Players cannot blockade, attack or destroy a colonized system.<ref name=":6" /> | ||