System Colonisation: Difference between revisions
added wiki links to Outposts |
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== Claim == | == Claim == | ||
[[File:Colonisation Ship ED.jpg|250px|thumb|Colonisation ship]] | [[File:Colonisation Ship ED.jpg|250px|thumb|Colonisation ship]] | ||
System colonization is a player-driven way to expand the Bubble and colonise new systems<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> Claiming a system is first come, first serve.<ref name=":6" /> The player must find an unpopulated system within 16 light years.<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> You can scan a [[star system]] in advance to see the number of slots that are available for construction.<ref name=":5" /> Some systems are more valuable for construction.<ref name=":5" /> The player must purchase a claim with [[credits]] from a [[Colonisation Contact]] (CC).<ref name=":4" /> The CC is a member of a [[:Category:Factions|faction]] in a populated system in [[Core Systems|The Bubble]].<ref name=":4" /> A [[Nav Beacon|Colonisation Beacon]] must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> If you failed twice then you must wait 3 days until you can make another claim.<ref name=":8">[https://www.youtube.com/watch?v=xAC3rEOuSBU Trailblazers Update Brings NEW Exploration Opportunities] - Ricardos Gaming - 3 Mar 2025</ref> The Beacon costs 25 million [[credits]]. You cannot claim multiple systems at the same time.<ref name=":8" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" /> | System colonization is a player-driven way to expand the Bubble and colonise new systems<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> Claiming a system is first come, first serve.<ref name=":6" /> The player must find an unpopulated system within 16 light years.<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> You can scan a [[star system]] in advance to see the number of slots that are available for construction.<ref name=":5" /> Some systems are more valuable for construction.<ref name=":5" /> The player must purchase a claim with [[credits]] from a [[Colonisation Contact]] (CC).<ref name=":4" /> The CC is a member of a [[:Category:Factions|faction]] in a populated system in [[Core Systems|The Bubble]], and will become the initial dominant faction in any system that is successfully colonised (allowing existing BGS factions, player minor factions and - through faction proxies - the superpowers to expand their influence).<ref name=":4" /> A [[Nav Beacon|Colonisation Beacon]] must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> If you failed twice then you must wait 3 days until you can make another claim.<ref name=":8">[https://www.youtube.com/watch?v=xAC3rEOuSBU Trailblazers Update Brings NEW Exploration Opportunities] - Ricardos Gaming - 3 Mar 2025</ref> The Beacon costs 25 million [[credits]]. You cannot claim multiple systems at the same time.<ref name=":8" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" /> | ||
Then a [[Colonisation Ship]] (CS) arrives in the system.<ref name=":4" /> It is bigger than a [[Drake-Class Carrier]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> The player must deliver a list of items to the CS which depends on the starport type.<ref name=":4" /> It is a hub to work on in the system.<ref name=":2" /> Logistics is key to build a starport by transporting [[materials]] into the system.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref> The starport appears in partial construction and will be finished after the weekly server tick.<ref name=":4" /> The primary port must be deployed (built) within 4 weeks. If it's not done within the time limit then all progress is lost.<ref name=":4" /> Claim will be revoked and any commodities will be lost. You'll be locked out of making another claim attempt for 3 days.<ref name=":8" /> The station under construction appears as an abandoned [[starport]] with inactive vendors and services.<ref name=":12">[https://www.youtube.com/watch?v=SAD2A9ifeYs ELITE DANGEROUS - Colonization In-Depth Look] - Commander Exorcist - YouTube - 27 Nov 2024</ref> | Then a [[Colonisation Ship]] (CS) arrives in the system.<ref name=":4" /> It is bigger than a [[Drake-Class Carrier]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> The player must deliver a list of items to the CS which depends on the starport type.<ref name=":4" /> It is a hub to work on in the system.<ref name=":2" /> Logistics is key to build a starport by transporting [[materials]] into the system.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref> The starport appears in partial construction and will be finished after the weekly server tick.<ref name=":4" /> The primary port must be deployed (built) within 4 weeks. If it's not done within the time limit then all progress is lost.<ref name=":4" /> Claim will be revoked and any commodities will be lost. You'll be locked out of making another claim attempt for 3 days.<ref name=":8" /> The station under construction appears as an abandoned [[starport]] with inactive vendors and services.<ref name=":12">[https://www.youtube.com/watch?v=SAD2A9ifeYs ELITE DANGEROUS - Colonization In-Depth Look] - Commander Exorcist - YouTube - 27 Nov 2024</ref> | ||
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== Construct == | == Construct == | ||
[[File:Space Depot ED.jpg|thumb|250px|Space Depot]] | [[File:Space Depot ED.jpg|thumb|250px|Space Depot]] | ||
The player who completed the primary starport becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starports, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The architect has a certain number of actions to deploy construction sites and locations.<ref name=":5" /> Each facility costs [[commodities]] and [[materials]] to build. There is no time limit for building additional facilities. When construction is finished, the station services will be available after the weekly server tick. | The player who completed the primary starport becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starports, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The architect has a certain number of actions to deploy construction sites and locations.<ref name=":5" /> Newly placed orbital structures will deploy a Space Depot to handle deliveries and construction, while surface surface facilities deploy a local construction site. Each facility costs [[commodities]] and [[materials]] to build, with larger facilities requiring more commodities of specific types to complete. There is no time limit for building additional facilities after the initial starport is completed. When construction is finished, the station services will be available after the weekly server tick. | ||
The Architect can leave the system in whatever state and return later. Once the system architect moves on, the system development stays as it is with an active [[Background Simulation|BGS]].<ref name=":6" /> You stay the System Architect of all your colonies forever.<ref name=":6" /> You can return to edit, add more to one of your old colonies.<ref name=":6" /> There are no colony upkeep costs<ref name=":6" /> | The Architect can leave the system in whatever state and return later. Once the system architect moves on, the system development stays as it is with an active [[Background Simulation|BGS]].<ref name=":6" /> You stay the System Architect of all your colonies forever.<ref name=":6" /> You can return to edit, add more to one of your old colonies.<ref name=":6" /> There are no colony upkeep costs<ref name=":6" /> | ||