System Colonisation: Difference between revisions
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The Architect can leave the system in whatever state and return later. Once the system architect moves on, the system development stays as it is with an active [[Background Simulation|BGS]].<ref name=":6" /> You stay the System Architect of all your colonies forever.<ref name=":6" /> You can return to edit, add more to one of your old colonies.<ref name=":6" /> There are no colony upkeep costs<ref name=":6" /> | The Architect can leave the system in whatever state and return later. Once the system architect moves on, the system development stays as it is with an active [[Background Simulation|BGS]].<ref name=":6" /> You stay the System Architect of all your colonies forever.<ref name=":6" /> You can return to edit, add more to one of your old colonies.<ref name=":6" /> There are no colony upkeep costs<ref name=":6" /> | ||
IMPORTANT NOTE: As of current game version, when selecting a construction slot and after giving confirmation, THE STARPORT/FACILITY WILL ALWAYS BE CONSTRUCTED IN THE LOWEST AVAILABLE SLOT, regardless of the slot it was selected from the player beforehand. Example: if you selected the slot 1 for the construction, but slot 0 is empty, the construction WILL BE PUT IN THE FIRST EMPTY SLOT which is slot 0. No commander, you did not miss click.[[File:Slot example.png|thumb|250x250px|Example of slot usage]] | |||
IMPORTANT NOTE: As of current game version, when selecting a construction slot and after giving confirmation, THE STARPORT/FACILITY WILL ALWAYS BE CONSTRUCTED IN THE LOWEST AVAILABLE SLOT, regardless of the slot it was selected from the player | THERE IS, AS OF NOW, NO UNDO OPTION. | ||
In the image on the right, it was selected the rightmost slot, but the construction began in the leftmost, which was slot 0. The second construction on the right is still placed in slot 0, as vertical slot order for moons is inverted. | |||
===Colony Tech Tree=== | ===Colony Tech Tree=== | ||