Ships: Difference between revisions

Made exceptions in ship table easier to reference
Removed some old and incorrect information. Split one of the tables in two
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<div style="float: right;">__TOC__</div>
'''Ships''' are used to traverse space. As with previous Elite games, [http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.
'''Ships''' are used to traverse space. As with previous Elite games, [http://www.helvellyn.plus.com/3dfrontier][http://www.frontierastro.co.uk/Ships/ships.html][http://ffeartpage.com/ident.htm][http://www.jades.org/shiprevs.htm] there will be a variety of designs.


<s>There will be 30 different '''playable''' ships in addition to some non-playable ones after launch</s>,<ref>[http://forums.frontier.co.uk/showthread.php?t=9285 Forum Thread]</ref> There are 15 ships as of now, with each manufacturer having its own unique style.<ref>[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 Newsletter #5]</ref> Some will have variant versions, and each will have a huge range of different equipment levels, <ref>[https://www.youtube.com/watch?v=9NSMMTfwTOU&t=203 Art Journal]</ref> so they could be equipped as freighters, attack ships, explorers, etc.
Currently there are 15 ships, with each manufacturer having its own unique style.<ref>[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=a4bd777a7f#4 Newsletter #5]</ref> There are plans to have a total of 30 playable ships and some variants in addition to some non-playable ships.  Each ship has access to a range of different modules which they can [[Outfitting|fit]] to help specialize as traders, smugglers, bounty hunters, pirates, etc.
 
All commanders begin the game with a [[Sidewinder]].  The player may upgrade components or purchase an entirely new ship based upon their needs.  New ships can only be purchased at stations with the Shipyard service and modules can only be changed or upgrades at stations with the [[Outfitting]] service.
 


== Choosing a ship ==
{|
All commanders start out with a Sidewinder. You may choose to enhance the components of your Sidewinder, or upgrade to an entirely new ship. What ship should you choose?
| style="vertical-align: top; padding: 0 20px;" | '''Released Ships'''
* [[Sidewinder]]
* [[Eagle]]
* [[Hauler]]
* [[Adder]]
* [[Viper]]
* [[Cobra]]
* [[Lakon Type 6]]
* [[Asp]]
* [[Lakon Type 7]]
* [[Imperial Clipper]]
* [[Federal Dropship]]
* [[Orca]]
* [[Python]]
* [[Lakon Type 9]]
* [[Anaconda]]
| style="vertical-align: top; padding: 0 20px;" | '''Upcoming Ships'''
* [[Fer de Lance]]
* [[Dolphin]]
* [[Panther Clipper]]
* [[Beluga Liner]]
* [[Imperial Courier]]
* [[Krait]]
* [[The Hunter]]
* The Diamondback
|}
{{clr}}


=== Multi-purpose ===
==Ship Types==
The outfitting system allows you to re-equip any ship for almost any role. A multi-purpose ship is designed with this in mind and without a specific focus to begin with. Your starting Sidewinder, and the ever popular Cobra are two such ships. With the right equipment, a multi-purpose ship can be equally as good as bounty hunter ship, a trade ship or an exploration ship depending on the various add-ons.
===Multi-purpose===
Multi-purpose ships are a jack-of-all-trades in that they can easily be fitted for whatever role the player needs; whether it be hauling cargo, shooting ships, or exploring the stars the multi-purpose ship can do it all.


=== Combat ===
===Combat===
Combat ships are designed predominately to hunt and destroy other vessels. If two equally skilled pilots face off against each other, the one who has the craft specifically designed for combat will most often win. Combat ships are typically faster, more agile and heavily armed than other ships of the same size. It is also common for these ships to come pre-fitted with the highest class shield that their internal compartments can fit. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.
Combat ships are typically faster, more agile and heavily armed than other ships of the same size. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.


=== Freighter ===
===Freighter===
Traders who want to engage in some space trucking will want to pick up a freighter with plenty of storage room for cargo. These freighters are slow and cumbersome, making them an easy prey for pirates. Therefore, it'll be smart to bring protection in the form of a couple of buddies in fighters. If pirates destroy your ship, insurance will get you your ship back. Unfortunately, the loss cargo can risk a significant financial blow.
Freighters are typically slow, cumbersome and lightly armed, but provide extreme hauling capabilities.  Useful for traders and smugglers alike.


=== Explorer ===
===Explorer===
If you want to explore the galaxy, an exploration ship is the way to go. Exploration ships typically come with large default jump ranges, large fuel tanks for ships of their size, and lots of low class internal compartments for scanners. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refueling.
Exploration ships typically come with large default jump ranges, large fuel tanks for ships of their size, and lots of low class internal compartments for scanners. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refueling.


=== Passenger ===
===Passenger===
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant limousines for space.
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant limousines for space.


== Current Playable Ships ==
==Ship Stats==
{| class="article-table article-table-selected sortable" style="text-align: center;" border="1" width="100%"
For additional stats please view each ship's individual page.
! scope="col" style="text-align: center; font-size:small;" data-sort-type="text" | Model
! scope="col" style="text-align: center; font-size:small;" data-sort-type="text" | Role<sup>[2]</sup>/Blast Door Type
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Price (CR)
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Initial Cargo
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Max Cargo<br /><span style="font-size: x-small;">(No shields)</span>
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Jump Range<sup>[3]</sup><br /><span style="font-size: x-small;">(~Light Years)</span>
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Speed [Boost]
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Hull Mass
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Jump Range<sup>[4]</sup><br /><span style="font-size: x-small;">(Typ A Engine)</span>
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Maneuv-rability
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" |
Shield<sup>[5]</sup>


<span style="text-align:start;"> [Rating E-A] (Class #)</span>
{| class="article-table" style="text-align: center; font-size:small;" border="1" width="100%"
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Armor
|+ Base Ship
! style="text-align: center; font-size:small;" data-sort-type="text" | Model
! style="text-align: center; font-size:small;" data-sort-type="text" | Role**/Blast Door<br>Type
! style="text-align: center; font-size:small;" data-sort-type="number" | Jump Range<br>(LY)
! style="text-align: center; font-size:small;" data-sort-type="number" | Maneuver
! style="text-align: center; font-size:small;" data-sort-type="number" | Cargo
! style="text-align: center; font-size:small;" data-sort-type="number" | Speed<br>[Boost]
! style="text-align: center; font-size:small;" data-sort-type="number" | Shields
! style="text-align: center; font-size:small;" data-sort-type="number" | Armor
! style="text-align: center; font-size:small;" data-sort-type="number" | Value<br>(CR)
|-
|-
| [[Sidewinder Mk. I]]
| [[Sidewinder]]
| Multi-purpose 0
| Multi-purpose 0<br>Small
Small
| 7.56
| 32,000<sup>[1]</sup>
| 8
| 4
| 4
| 220<br>[320]
| 40
| 60
| 32,000*
|-
| [[Eagle]]
| Combat 1<br>Small
| 8.47
| 10
| 10
| 7.56
| 2
| 220 [320]
| 240<br>[350]
| 25
| 60
| 15.31Ly (16.62Ly)
| 40
|8
| 44,800
| 40<br />[34-44(2)]
|-
|60
| [[Hauler]]
| Freighter 1<br>Small
| 9.87
| 6
| 8
| 200<br>[300]
| 50
| 50
| 52,720
|-
| [[Adder]]
| Explorer 1<br>Small
| 9.12
| 8
| 6
| 220<br>[320]
| 60
| 90
| 87,808
|-
| [[Viper]]
| Combat 3<br>Small
| 6.92
| 6
| 4
| 320<br>[400]
| 105
| 70
| 142,931
|-
| [[Cobra]]
| Multi-purpose 3<br>Small
| 10.46
| 6
| 18
| 280<br>[400]
| 80
| 120
| 379,718
|-
| [[Lakon Type 6]]
| Freighter 4<br>Medium
| 12.39
| 3
| 50
| 220<br>[350]
| 90
| 90
| 1,045,945
|-
| [[Asp]]
| Explorer 5<br>Medium
| 13.12
| 6
| 38
| 250<br>[340]
| 140
| 210
| 6,661,153
|-
| [[Lakon Type 7]]
| Freighter 6<br>Large
| 10.72
| 2
| 104
| 180<br>[200]
| 120
| 120
| 17,472,252
|-
| [[Imperial Clipper]]
| Multi-purpose 6<br>Large
| 8.25
| 2
| 74
| 300<br>[380]
| 180
| 270
| 22,295,860
|-
| [[Federal Dropship]]
| Multi-purpose 6<br>Large
| 7.25
| 0
| 56
| 180<br>[300]
| 200
| 300
| 37,814,205
|-
| [[Orca]]
| Passenger 6<br>Large
|
| 2
| 72
| 300<br>[380]
| 220
| 220
| 48,539,887
|-
| [[Python]]
| Multi-purpose 7<br>Medium
| 8.23
| 6
| 82
| 250<br>[280]
| 390
| 260
| 56,978,179
|-
| [[Lakon Type 9]]
| Freighter 8<br>Large
| 7.71
| 0
| 220
| 130<br>[200]
| 240
| 240
| 76,555,842
|-
|-
| [[Eagle|Eagle Mk. II]]
| [[Anaconda]]
| Combat 1
| Multi-purpose 8<br>Large
Small
| 9.00
| 44,800
| 2
| 2
| 114
| 180<br>[240]
| 350
| 525
| 146,969,451
|}
: * Note the sidewinder is available for free via insurance
{| class="article-table" style="text-align: center;" border="1" width="100%"
|+ Maximized Ship<sup>[1]</sup>
! scope="col" style="text-align: center; font-size:small;" data-sort-type="text" | Model
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Cargo<sup>[2]</sup>
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Jump Range<sup>[3]</sup>
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Shield<sup>[4]</sup><br>[Rating E-A] (Class #)
|-
| [[Sidewinder]]
| 10
| 16.62
| [34-44](2)
|-
| [[Eagle]]
| 14
| 14
| 8.47
| 18.41
| 240 [350]
| [52-66](3)
| 50
| 17.98Ly (18.41Ly)
|10
| 60<br />[52-66(3)]<br />[35-50(2)]
|40
|-
|-
| [[Zorgon Peterson Hauler]]
| [[Hauler]]
| Freighter 1
Small
| 52,720
| 8
| 22
| 22
| 9.87
| 21.71
| 200 [300]
| [43-55](3)
| 14
| 17.75Ly (21.71Ly)
|6
| 50<br />[43-55(3)]<br />[43-55(2)]
|50
|-
|-
| [[Adder]]
| [[Adder]]
|Explorer 1
Small
| 87,808
| 6
| 26
| 26
| 9.12
| 19.83
| 220 [320]
| [52-66](3)
| 35
| 18.41Ly (19.83Ly)
|8
| 60<br />[52-66(3)]<br />[46-60(2)]
|90
|-
|-
| [[Viper Mk III|Viper Mk. III]]
| [[Viper]]
| Combat 3
Small
| 142,931
| 4
| 22
| 22
| 6.92
| 15.05
| 320 [400]
| [91-116](3)
| 60
| 14.48Ly (15.05Ly)
|6
| 105<br />[91-116(3)]<br />[52-76(2)]
|70
|-
|-
| [[Cobra Mk. III]]
| [[Cobra]]
| Multi-purpose 3
Small
| 379,718
| 18
| 60
| 60
| 10.46
| 22.53
| 280 [400]
| [62-81](4)
| 180
| 21.06Ly (22.53Ly)
|6
| 80<br />[62-81(4)]<br />[39-58(3)]
|120
|-
|-
| [[Lakon Type 6|Lakon Type 6 Transporter]]
| [[Lakon Type 6]]
| Freighter 4
Medium
| 1,045,945
| 50
| 112
| 112
| 12.39
| 26.69
| 220 [350]
| [78-99](5)
| 155
| 19.81Ly (26.69Ly)
|3
| 90<br />[78-99(5)]<br />[74-95(4)]<br />[52-73(3)]
|90
|-
|-
| [[Asp Explorer]]
| [[Asp]]
| Explorer 5
Medium
| 6,661,153
| 38
| 128
| 128
| 13.12
| 36.71
| 250 [340]
| [116-149](6)
| 280
| 25.88Ly (36.71Ly)
|6
| 140<br />[117-149(6)]<br />[103-139(5)]<br />[77-110(4)]
|210
|-
|-
| [[Lakon Type-7]]
| [[Lakon Type 7]]
|Freighter 6
Large
| 17,472,252
| 104
| 232
| 232
|10.72
| 25.70
| 180 [200]
| [81-109](6)
| 420
| 17.44LY (25.70LY)
|2
| 120<br />[81-109(6)]<br />[62-90(5)]<br />[42-70(4)]
|120
|-
|-
| [[Imperial Clipper]]
| [[Imperial Clipper]]
| Multi-purpose 6
Large
| 22,295,860
| 74
| 248
| 248
| 8.25
| 26.95
| 300 [380]
| [156-198](7)
| 400
|17.47Ly (26.95Ly)
|2
| 180<br />[156-189(7)]<br />[126-168(6)]<br />[98-140(5)]
|270
|-
|-
| [[Federal Dropship]]
| [[Federal Dropship]]
| Multi-purpose 6
Large
| 37,814,205
| 56
| 164
| 164
| 7.25
|  
| 180 [300]
| [100-147](6)
| 580
|
|0
| 200<br />[100-147(6)]<br />[72-119(5)]<br />[46-93(4)]
|300
|-
|-
| [[Orca]]
| [[Orca]]
| Passenger 6
Large
| 48,539,887
| 72
| 192
| 192
|
|  
| 300 [380]
| [79-131](5)
| 580
|
|2
| 220<br />[79-131(5)]<br />[51-103(4)]
|220
|-
|-
| [[Python]]
| [[Python]]
| Multi-purpose 7
Medium
| 56,978,179
| 82
| 292
| 292
| 8.23
| 16.24
| 250 [280]
| [297-389](6)
| 350
|13.46Ly (16.24Ly)
|6
| 390<br />[297-389(6)]<br />[241-333(5)]<br />[168-260(4)]<br />[86-177(3)]
|260
|-
|-
| [[Lakon Type 9|Lakon Type-9 Heavy]]
| [[Lakon Type 9]]
| Freighter 8
Large
| 76,555,842
| 220
| 532
| 532
| 7.71
| 13.04
| 130 [200]
| [196-252](8)
| 1000
|19.87Ly (13.04Ly)<sup>[6]</sup>
|0
| 240<br />[137-193(7)]<br />[63-119(6)]<br />[43-100(5)]
|240
|-
|-
| [[Anaconda]]
| [[Anaconda]]
| Multi-purpose 8
Large
| 146,969,451
| 114
| 468
| 468
| 9.00
| 35.57
| 180 [240]
| [303-385](7)
| 400
| 20.83Ly (35.57Ly)<sup>[7]</sup>
|2
| 350<br />[303-385(7)]<br />[245-327(6)]<br />[191-273(5)]<br />[129-211(4)]<br />[65-147(3)]
|525
|}
|}
<span style="font-size: small;"><nowiki>*</nowiki>Note the sidewinder is available for free via insurance. </span><br />
:<sup>[1]</sup> Values listed in this table have been discovered by players and thus may contain some errors.
<span style="font-size: small;">[2] Ship roles classes are rated 0 - 9 where 0 is most basic and 9 is most advanced and 5 is mid-range. Meant to be used for sorting purposes. </span><br />
:<sup>[2]</sup> All Internal Compartments fitted with the largest class [[Cargo Rack]]s available (No shields)
<span style="font-size: small;">[3] No cargo, default loadout, full fuel.</span><br />
:<sup>[3]</sup> Approximate maximum - no cargo with shield
<span style="font-size: small;">[4] Aproximate distance Typ A Engine, Full cargo with shield, (no cargo with shield).</span><br />
:<sup>[4]</sup> Shield strength values E to A rating of the highest available class<ref>[http://www.reddit.com/r/EliteDangerous/comments/2rsnkn/absolute_shield_ratings_update/ Absolute Shield Ratings Update by Jdvbelle]</ref>
[5]<span style="font-size: small;"> [Actual shield strength value range for E->A rated shields of Class (X)]. Taken from http://www.reddit.com/r/EliteDangerous/comments/2rat2v/absolute_shield_ratings_for_various/</span><br />
[6] <span style="font-size: small;">Ship with most lightweight items and A grade FSD, empty anf full (532 cargo)</span><br />
[7]<span style="font-size: small;"> No weapons, Has A4 shields, fuel tank 16t, 436 cargo. 20.83ly Laden 35.57ly Unladen </span><br />
 
;Considerations
*The in-shipyard prices are modified by the value of your current ship and supply/demand. It is not the true value of the ship. Generate costs from the insurance.
 
*Note that prices will vary greatly between star ports and are modified by the resell value of your current ship, Lakons and Anacondas in particular undergo a significant markup, expect to pay up to double the values in the table. The above prices are the based of the insurance values which are currently the only way to find the true value of a ship.
 
*Beta 2.04: The ship and its modules are sold at 90% their value (you lose 10%).
**As your modules are sold at 90% value when buying a new ship, sell/swap your modules to cheaper ones, if possible, in the outfitting, as you get 100% the price there, so in the end the 10% you lose will be from a less expensive module (I would expect this to be fixed to a 10% loss as well at some stage. Would make sense, so buyer beware).
 
*Given you know the value of your current ship (use the table above) you can then calculate the real price of the rest of the ships the current shipyard offers. Just add 90% of the base value of the ship you are in to the price listed (this assumes your current ship is standard fitted only - else add 90% value of modules as well)
 
*Here are [https://forums.frontier.co.uk/showthread.php?t=31072 some more detailed ship stats], which include things such as turnrates, which should be added to this page soon.
 
;Upcoming Ships
There will be 30 playable ships in total.
* [[Beluga Liner]]
* [[Dolphin]]
* [[Fer de Lance]]
* [[Krait]]
* [[Panther Clipper]]
* [[The Hunter]]
* [[Imperial Courier]]
* The Diamondback


== Available Outfitting on Ships ==
==Ship Outfitting==
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.
All ships are highly customizable through outfitting. Each outfit slot has a maximum class that can be put into that slot. This only lists what type of outfit slots are available for each ship, their exact content has to be put on some other page. For example: Internal compartments can contain cargo space, where class 1 = 2t, class 2 = 4t, class 3 = 8t, class 4 = 16t... But Internal compartments can also contain shield capacitors, scanners, etc. Apart from classes, outfits also have a quality rating A-H, and other characteristics such as energy drain, armor piercing, etc.


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The fleet-class ships that are available to the game’s major factions follow a hierarchy.<ref>[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=c0b11fe947 Newsletter #7]</ref>
The fleet-class ships that are available to the game’s major factions follow a hierarchy.<ref>[http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=c0b11fe947 Newsletter #7]</ref>


=== Cruisers (Battle cruisers, Battleships, Interdictors) ===
=== Cruisers (Battlecruisers, Battleships, Interdictors) ===
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful is the Majestic class – generally referred to as a “Majestic class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard.


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{{DEFAULTSORT:Maneuverability}}
{{DEFAULTSORT:Maneuverability}}
[[Category:Ships]]
[[Category:Ships]]
[[Category:Maneuverability]]