System Colonisation: Difference between revisions
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== Claim == | == Claim == | ||
[[File:Colonisation Ship ED.jpg|250px|thumb|Colonisation ship]] | [[File:Colonisation Ship ED.jpg|250px|thumb|Colonisation ship]] | ||
The player must find an unpopulated system within 10 light years.<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> You can scan a [[star system]] in advance to see the number of slots that are available for construction.<ref name=":5" /> Some systems are more valuable for construction.<ref name=":5" /> The player must purchase a claim with [[credits]] from a [[Colonisation Contact]] (CC).<ref name=":4" /> The CC is a member of a [[:Category:Factions|faction]] in a populated system in [[Core Systems|The Bubble]].<ref name=":4" /> A [[Nav Beacon|Colonisation Beacon]] must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" /> | The player must find an unpopulated system within 10 light years.<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> You can scan a [[star system]] in advance to see the number of slots that are available for construction.<ref name=":5" /> Some systems are more valuable for construction.<ref name=":5" /> The player must purchase a claim with [[credits]] from a [[Colonisation Contact]] (CC).<ref name=":4" /> The CC is a member of a [[:Category:Factions|faction]] in a populated system in [[Core Systems|The Bubble]].<ref name=":4" /> A [[Nav Beacon|Colonisation Beacon]] must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> If you failed twice then you must wait 3 days until you can make another claim.<ref name=":8">[https://www.youtube.com/watch?v=xAC3rEOuSBU Trailblazers Update Brings NEW Exploration Opportunities] - Ricardos Gaming - 3 Mar 2025</ref> The Beacon costs 25 million [[credits]]. You cannot claim multiple systems at the same time.<ref name=":8" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" /> | ||
Then a [[Colonisation Ship]] (CS) arrives in the system.<ref name=":4" /> It is bigger than a [[Drake-Class Carrier]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> The player must deliver a list of items to the CS which depends on the starport type.<ref name=":4" /> It is a hub to work on in the system.<ref name=":2" /> Logistics is key to build a starport by transporting [[materials]] into the system.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref> The starport appears in partial construction and will be finished after the weekly server tick.<ref name=":4" /> If it's not done within the time limit then all progress is lost.<ref name=":4" /> The station under construction appears as an abandoned [[starport]] with inactive vendors and services.<ref name=":12">[https://www.youtube.com/watch?v=SAD2A9ifeYs ELITE DANGEROUS - Colonization In-Depth Look] - Commander Exorcist - YouTube - 27 Nov 2024</ref> | Then a [[Colonisation Ship]] (CS) arrives in the system.<ref name=":4" /> It is bigger than a [[Drake-Class Carrier]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> The player must deliver a list of items to the CS which depends on the starport type.<ref name=":4" /> It is a hub to work on in the system.<ref name=":2" /> Logistics is key to build a starport by transporting [[materials]] into the system.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref> The starport appears in partial construction and will be finished after the weekly server tick.<ref name=":4" /> The primary port must be deployed (built) within 4 weeks. If it's not done within the time limit then all progress is lost.<ref name=":4" /> Claim will be revoked and any commodities will be lost. You'll be locked out of making another claim attempt for 3 days.<ref name=":8" /> The station under construction appears as an abandoned [[starport]] with inactive vendors and services.<ref name=":12">[https://www.youtube.com/watch?v=SAD2A9ifeYs ELITE DANGEROUS - Colonization In-Depth Look] - Commander Exorcist - YouTube - 27 Nov 2024</ref> | ||
Once the primary starport is built, the colonization beacon becomes a [[Nav Beacon|nav beacon]].<ref name=":4" /> A new Colonization Contact will appear in the completed starport.<ref name=":5" /> You'll have the option to claim and colonize another system by contacting the Colonization Contact.<ref name=":4" /> You can own more than 1 star system.<ref name=":5" /> You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" /> | Once the primary starport is built, the colonization beacon becomes a [[Nav Beacon|nav beacon]].<ref name=":4" /> A new Colonization Contact will appear in the completed starport.<ref name=":5" /> You'll have the option to claim and colonize another system by contacting the Colonization Contact.<ref name=":4" /> You can own more than 1 star system.<ref name=":5" /> You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" /> | ||
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== Construct == | == Construct == | ||
[[File:Space Depot ED.jpg|thumb|250px|Space Depot]] | [[File:Space Depot ED.jpg|thumb|250px|Space Depot]] | ||
The player who completed the primary starport becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starports, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The architect has a certain number of actions to deploy construction sites and locations.<ref name=":5" /> There is no time limit for building additional facilities. When construction is finished, the station services will be available after the weekly server tick. | The player who completed the primary starport becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starports, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The architect has a certain number of actions to deploy construction sites and locations.<ref name=":5" /> There is no time limit for building additional facilities. When construction is finished, the station services will be available after the weekly server tick. | ||
The Architect can leave the system in whatever state and return later. Once the system architect moves on, the system development stays as it is with an active [[Background Simulation|BGS]].<ref name=":6" /> You stay the System Architect of all your colonies forever.<ref name=":6" /> You can return to edit, add more to one of your old colonies.<ref name=":6" /> | |||
===Colony Tech Tree=== | ===Colony Tech Tree=== | ||
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==Expansion== | ==Expansion== | ||
Expanding [[Core Systems|The Bubble]] with colonies can have a galaxy wide effect. For example new trade routes for [[Trader|traders]], new hubs for [[Explorer|explorers]] that you can use as a home base before going into deep space.<ref name=":2" /> By having mini-Bubbles with various economies you can haul goods faster to build new colonies.<ref name=":4" /> Long-range colonization in deep space means going back to the [[Core Systems]] for [[goods]] is a long trip.<ref name=":5" /> | Expanding [[Core Systems|The Bubble]] with colonies can have a galaxy wide effect. For example new trade routes for [[Trader|traders]], new hubs for [[Explorer|explorers]] that you can use as a home base before going into deep space.<ref name=":2" /> By having mini-Bubbles with various economies you can haul goods faster to build new colonies.<ref name=":4" /> Long-range colonization in deep space means going back to the [[Core Systems]] for [[goods]] is a long trip.<ref name=":5" /> | ||
== Naming facilities == | |||
Primary ports must be completed before they can be renamed via the system map. Facilities are named by the existing ED naming system. A new name can be generated up to 5 times. 5000 [[ARX]] can be spent for a custom name of a facility with infinite renames.<ref name=":8" /> | |||
== Rewards == | |||
The Architect amasses rewards via a regular credit payment from each system under your direction derive from the number and scale of facilities in the system. These payments are issues weekly and can be redeemed by visiting an Administration contact. The weekly payment value increases when you accumulate more star systems. A galactic levy is placed on your earnings if you earn more than 5 million credits.<ref name=":8" /> | |||
Players also receive a small discount on ships and outfitting when purchased in a system with 10 or more facilities.<ref name=":8" /> | |||
==Features== | ==Features== | ||
A list of features: | A list of features: | ||
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*These are PVE activities. Players cannot blockade, attack or destroy a colonized system.<ref name=":6" /> | *These are PVE activities. Players cannot blockade, attack or destroy a colonized system.<ref name=":6" /> | ||
*No tool to create a trade route, but you can affect trade by setting the economy of the systems.<ref name=":6" /> | *No tool to create a trade route, but you can affect trade by setting the economy of the systems.<ref name=":6" /> | ||
==Development == | ==Development == | ||