System Colonisation: Difference between revisions

develop
added landing pad info and moved facility info
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== Construct ==
== Construct ==
[[File:Space Depot ED.jpg|thumb|250px|Space Depot]]
[[File:Space Depot ED.jpg|thumb|250px|Space Depot]]
The player who completed the primary starport becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starports, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The architect has a certain number of actions to deploy construction sites and locations.<ref name=":5" />
The player who completed the primary starport becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starports, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The architect has a certain number of actions to deploy construction sites and locations.<ref name=":5" />
 
=== Space facilities ===
The [[System Map|system map]] shows all potential locations for a space facility. You can select the location and choose a facility to be deployed. Deliver goods and once that's finished the facility will be deployed.<ref name=":5" /> There are multiple tiers for space facilities.<ref name=":5" /> The big spaceports such as the [[Ocellus]] take a lot of effort.<ref name=":5" /> A supporting economy with small and mid-tier facilities are needed to unlock the large-tier facilities.<ref name=":5" /> The available space facilities are from [[Elite Dangerous: Horizons|ED: Horizons]].<ref name=":5" />
=== Surface facilities ===
You can fly around on a [[Planets|planet]] and choose a custom location to build a facility.<ref name=":5" /> Rotate and place facilities on a planet with a holographic view.<ref name=":4" /> The available slots for additional development are predetermined by the system.<ref name=":4" /> After choosing a facility there will be a ground-based construction site.<ref name=":4" /> Deliver all the goods then the surface facility will appear.<ref name=":4" /><ref name=":5" /> The available surface facilities are from [[Elite Dangerous: Odyssey|Odyssey]] and [[Elite Dangerous: Horizons|Horizons]].<ref name=":5" /> Some facilities give population buffs.<ref name=":5" />


===Colony Tech Tree===
===Colony Tech Tree===
[[File:Colonization Beta 1 Tech Tree by CMDR VanionBB.png|thumb|250px|A chart illustrating the upgrade paths and building requirements for colony development.]]
[[File:Colonization Beta 1 Tech Tree by CMDR VanionBB.png|thumb|250px|A chart illustrating the upgrade paths and building requirements for colony development.]]


This is a tech tree (as of first release beta, Feb 2025) of the building requirements for colonies.
The tech tree image shows the beta 1 version (Feb 2025) of the building requirements for colonies.
 
Each construction adds or substracts the following: Population Increase, Max Population, security, tech level, wealth, standard of living, development level.
 
===Orbital Facilities ===
The [[System Map|system map]] shows all potential locations for a orbital facility. You can select the location and choose a facility to be deployed. Deliver goods and once that's finished the facility will be deployed.<ref name=":5" /> There are multiple tiers for orbital facilities.<ref name=":5" /> The big spaceports such as the [[Ocellus]] take a lot of effort.<ref name=":5" /> A supporting economy with small and mid-tier facilities are needed to unlock the large-tier facilities.<ref name=":5" /> The available orbital facilities are from [[Elite Dangerous: Horizons|ED: Horizons]].<ref name=":5" />


==Facilities==
List of facilities that can be built:
List of facilities that can be built:
{| class="wikitable sortable mw-collapsible" border="1"
{| class="wikitable sortable mw-collapsible" border="1"
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! Type
! Type
!Economy
!Economy
! Location  
!Location
!Tier
!Tier
!Requires
!Requires
!Cost  
!Landing pad
!Cost
!Notes
!Notes
|-
|-
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|[[Starport]]
|[[Starport]]
|
|
| Space
|Space
|2
|2
|None
|None
|Large
|
|
|
|
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|3
|3
|None
|None
|Large
|
|
|
|
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|3
|3
|None
|None
|Large
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
|-
|-
|Criminal Outpost
|Criminal Outpost  
|
|
|
|
|Space
|Space
|1
| 1
|None
|None  
|Medium
|
|
|
|
|-
|-
|Civilian Outpost
| Civilian Outpost
|
|
|
|
|Space
|Space
|1
| 1
|None
|None
|Medium
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
|-
|-
|Relay station
|Relay station  
|Installation
|Installation
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
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|2
|2
|Small/Medium/Large Military Settlement
|Small/Medium/Large Military Settlement
|Medium
|
|
|
|
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|2
|2
|Relay station
|Relay station
|Medium
|
|
|
|
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|Space
|Space
|2
|2
|None
| None
|Medium
|
|
|
|
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|2
|2
|None
|None
|Medium
|
|
|
|
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|2
|2
|Small/Medium/Large Scientific Settlement
|Small/Medium/Large Scientific Settlement
|Medium
|
|
|
|
|-
|-
|Tourist
| Tourist
|Installation
|Installation
|
|
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|2
|2
|Small/Medium/Large Tourism Settlement
|Small/Medium/Large Tourism Settlement
|Medium
|
|
|
|
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|2
|2
|None
|None
|Medium
|
|
|
|
|-
|-
| [[Asteroid Base]]
|[[Asteroid Base]]
|[[Starport]]
|[[Starport]]
|
|
|Space  
|Space
 
|2
|2
|None
|None
|Large
|
|
|
|
|}
|}
===Planetary facilities===
You can fly around on a [[Planets|planet]] and choose a custom location to build a facility.<ref name=":5" /> Rotate and place facilities on a planet with a holographic view.<ref name=":4" /> The available slots for additional development are predetermined by the system.<ref name=":4" /> After choosing a facility there will be a ground-based construction site.<ref name=":4" /> Deliver all the goods then the planetary facility will appear.<ref name=":4" /><ref name=":5" /> The available planetary facilities are from [[Elite Dangerous: Odyssey|Odyssey]] and [[Elite Dangerous: Horizons|Horizons]].<ref name=":5" /> Some facilities give population buffs.<ref name=":5" />


{| class="wikitable sortable mw-collapsible" border="1"
{| class="wikitable sortable mw-collapsible" border="1"
|+'''Planetary facilities'''
|+'''Planetary facilities'''
!Facility
!Facility
! Type
!Type
!Economy
!Economy
! Location  
!Location
!Tier
!Tier
!Requires
!Requires
!Cost  
!Landing Pad
!Cost
!Notes
!Notes
|-
|-
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|1
|1
|None
|None
|Large
|
|
|
|
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|1
|1
|None
|None
|Large
|
|
|
|
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|1
|1
|None
|None
|Large
|
|
|
|
|-
|-
|Planetary Port
|[[Surface Port|Planetary Port]]
|Port
|Port
|
|
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|3
|3
|None
|None
|Large
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
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|2
|2
|None
|None
|Medium
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
|-
|-
|Large Mining Settlement
|Large Mining Settlement  
|Settlement
|Settlement
|Extraction
|Extraction
|Planet, moon
|Planet, moon
|2
|2
|None
| None
|Medium
|
|
|
|
|-
|-
|Small Industrial Settlement
|Small Industrial Settlement  
|Settlement
|Settlement
|Industrial
|Industrial
|Planet, moon
|Planet, moon
|1
|1
|None
| None
|Medium
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
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|2
|2
|None
|None
|Medium
|
|
|
|
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|1
|1
|None
|None
|Medium
|
|
|
|
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|Military
|Military
|Planet, moon
|Planet, moon
|1
| 1
|None
|None
|Medium
|
|
|
|
|-
|-
|Large Military Settlement
|Large Military Settlement  
|Settlement
|Settlement
|Military
|Military
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|2
|2
|None
|None
|Medium
|
|
|
|
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|2
|2
|None
|None
|Medium
|
|
|
|
|-
|-
|Medium scientific settlement
|Medium scientific settlement  
|Settlement
|Settlement
|Research Bio
|Research Bio
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|2
|2
|None
|None
|Medium
|
|
|
|
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|2
|2
|None
|None
|Medium
|
|
|
|
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|2
|2
|None
|None
|Medium
|
|
|
|
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|2
|2
|None
|None
|Medium
|
|
|
|
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|Tourism
|Tourism
|Planet, moon
|Planet, moon
|2
| 2
|None
|None
|Medium
|
|
|
|
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|2
|2
|Small/Medium/Large Mining Settlement
|Small/Medium/Large Mining Settlement
|Large
|
|
|
|
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|2
|2
|Small/Medium/Large Agricultural Settlement
|Small/Medium/Large Agricultural Settlement
|Large
|
|
|
|
|-
|-
|Exploration hub
| Exploration hub
|Hub
|Hub
|
|
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|2
|2
|Communication Station
|Communication Station
|Large
|
|
|
|
|-
|-
|Outpost hub
|Outpost hub
|Hub
|Hub  
|
|
|Planet, moon
|Planet, moon
|2
|2
|Space farm
|Space farm
|Large
|
|
|
|
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|2
|2
|None
|None
|Large
|
|
|
|
|-
|-
|Military hub
|Military hub  
|Hub
|Hub
|
|
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|2
|2
|Military
|Military
|Large
|
|
|
|
|-
|-
|Refinery hub
|Refinery hub  
|Hub
|Hub
|
|
|Planet, moon
|Planet, moon
|2
|2
|None
|None  
|Large
|
|
|
|
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|2
|2
|None
|None
|Large
|
|
|
|
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|Planet, moon
|Planet, moon
|2
|2
|Mining outpost
|Mining outpost  
|Large
|
|
|
|
|}
|}


== Economy ==
==Economy==
All facilities are interlinked with the system [[Market Economy|economy]].<ref name=":5" /> The facility types that you place dictate the [[Market Economy|economy]] in that system.<ref name=":2" /> Mining facilities means the local economy will be a mining economy.<ref name=":5" /> Same for agriculture etc.<ref name=":5" /> This determines the goods for construction and economic output such as high-tech or agribusiness.<ref name=":3" /><ref name=":4" /> The economic progression requires smaller locations first to support large locations.<ref name=":4" /> The ports bring in population and economic drive.<ref name=":5" /> An anarchy system has reduced security.<ref name=":5" />
All facilities are interlinked with the system [[Market Economy|economy]].<ref name=":5" /> The facility types that you place dictate the [[Market Economy|economy]] in that system.<ref name=":2" /> Mining facilities means the local economy will be a mining economy.<ref name=":5" /> Same for agriculture etc.<ref name=":5" /> This determines the goods for construction and economic output such as high-tech or agribusiness.<ref name=":3" /><ref name=":4" /> The economic progression requires smaller locations first to support large locations.<ref name=":4" /> The ports bring in population and economic drive.<ref name=":5" /> An anarchy system has reduced security.<ref name=":5" />


== Factions ==
==Factions==
SC is seamlessly connected with [[Powerplay]] and the [[Background Simulation]].<ref name=":4" /> Unpopulated systems are unaligned. A newly colonized system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased.<ref name=":4" /> So if you buy a claim from a preferred faction then it will be brought over to your system.<ref name=":5" /> If a different [[Powerplay]] faction conquers the system then the architect remains in control of the system development and resources.<ref name=":4" /> The architect stays the same forever.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> Your faction would lose influence in the system. Anyone can enter the system.<ref name=":5" />
SC is seamlessly connected with [[Powerplay]] and the [[Background Simulation]].<ref name=":4" /> Unpopulated systems are unaligned. A newly colonized system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased.<ref name=":4" /> So if you buy a claim from a preferred faction then it will be brought over to your system.<ref name=":5" /> If a different [[Powerplay]] faction conquers the system then the architect remains in control of the system development and resources.<ref name=":4" /> The architect stays the same forever.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> Your faction would lose influence in the system. Anyone can enter the system.<ref name=":5" />


While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create a new civilization. Each system has an associated value. Every system is unique to some extend which is represented in system colonisation. This can influence your system of choice.<ref name=":2" /> Built-up systems can influence the political state of the game based on the facilities.<ref name=":3" />
While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create a new civilization. Each system has an associated value. Every system is unique to some extend which is represented in system colonisation. This can influence your system of choice.<ref name=":2" /> Built-up systems can influence the political state of the game based on the facilities.<ref name=":3" />


== Expansion ==
==Expansion==
Expanding [[Core Systems|The Bubble]] with colonies can have a galaxy wide effect. For example new trade routes for [[Trader|traders]], new hubs for [[Explorer|explorers]] that you can use as a home base before going into deep space.<ref name=":2" /> By having mini-Bubbles with various economies you can haul goods faster to build new colonies.<ref name=":4" /> Long-range colonization in deep space means going back to the [[Core Systems]] for [[goods]] is a long trip.<ref name=":5" />
Expanding [[Core Systems|The Bubble]] with colonies can have a galaxy wide effect. For example new trade routes for [[Trader|traders]], new hubs for [[Explorer|explorers]] that you can use as a home base before going into deep space.<ref name=":2" /> By having mini-Bubbles with various economies you can haul goods faster to build new colonies.<ref name=":4" /> Long-range colonization in deep space means going back to the [[Core Systems]] for [[goods]] is a long trip.<ref name=":5" />
== Features ==
==Features==
A list of features:
A list of features:
* A player-driven way to expand the Bubble and colonise new systems<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref>
* A player-driven way to expand the Bubble and colonise new systems<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref>
* At launch, you can only start from the Bubble, but you can expand from the systems.<ref name=":6" />
*At launch, you can only start from the Bubble, but you can expand from the systems.<ref name=":6" />
* Claiming a system is first come, first serve. Only one at a time, with a time limit to follow through on a claim.<ref name=":6" />
*Claiming a system is first come, first serve. Only one at a time, with a time limit to follow through on a claim.<ref name=":6" />
* May only expand into empty systems.<ref name=":6" />
* May only expand into empty systems.<ref name=":6" />
* Players can colonise unpopulated systems within a certain distance of populated systems<ref name=":0" />
*Players can colonise unpopulated systems within a certain distance of populated systems<ref name=":0" />
* Players can claim multiple systems, but one at a time. The primary starport must be built before a player can colonise another system.<ref name=":0" />
* Players can claim multiple systems, but one at a time. The primary starport must be built before a player can colonise another system.<ref name=":0" />
* No crazy credits for a colony, but it does require lots of commodities.<ref name=":6" />
*No crazy credits for a colony, but it does require lots of commodities.<ref name=":6" />
* After colonising a system, they can build a starport<ref name=":0" />
*After colonising a system, they can build a starport<ref name=":0" />
* After the starport is built, players can expand within the system: build new assets such as settlements, outposts etc. which dictates the economy of the system.<ref name=":0" />
*After the starport is built, players can expand within the system: build new assets such as settlements, outposts etc. which dictates the economy of the system.<ref name=":0" />
* No colony upkeep costs<ref name=":6" />
*No colony upkeep costs<ref name=":6" />
* No limit for how many systems you can be the Architect, assuming you met the initial conditions per system.<ref name=":6" />
*No limit for how many systems you can be the Architect, assuming you met the initial conditions per system.<ref name=":6" />
* If you want to colonize with your faction, your faction must be within range of the system that you want to colonize. So you may need to use the BGS to get them in range.<ref name=":6" />
*If you want to colonize with your faction, your faction must be within range of the system that you want to colonize. So you may need to use the BGS to get them in range.<ref name=":6" />
* Commander name is displayed in the system.<ref name=":6" />
*Commander name is displayed in the system.<ref name=":6" />
* These are PVE activities. Players cannot blockade, attack or destroy a colonized system.<ref name=":6" />
*These are PVE activities. Players cannot blockade, attack or destroy a colonized system.<ref name=":6" />
* No tool to create a trade route, but you can affect trade by setting the economy of the systems.<ref name=":6" />
*No tool to create a trade route, but you can affect trade by setting the economy of the systems.<ref name=":6" />
* Once the system architect moves on, the system development stays as it is with an active [[Background Simulation|BGS]].<ref name=":6" />
*Once the system architect moves on, the system development stays as it is with an active [[Background Simulation|BGS]].<ref name=":6" />
* You stay the System Architect of all your colonies forever.<ref name=":6" />
*You stay the System Architect of all your colonies forever.<ref name=":6" />
* You can return to edit, add more to one of your old colonies.<ref name=":6" />
*You can return to edit, add more to one of your old colonies.<ref name=":6" />


==Development==
==Development ==
Since 2019, there was speculation about a new feature such as [[Base Building]]. System Colonisation was unveiled during the [[Frontier Unlocked|Frontier Unlocked #10]] livestream on 30 October 2024.<ref name=":0" /><ref name=":2" /> Frontier's Arthur Tolmie said in Frontier Unlocked #1 (January 2024) that this new feature will be released "this year".<ref>[https://www.youtube.com/watch?v=uLKOxF7FuIk Frontier Unlocked #1] - 31 Jan 2024 - Twitch</ref> It was delayed to early 2025.<ref name=":5">[https://www.youtube.com/watch?v=YicQ2CkwIOQ Elite Dangerous | Frontier Unlocked Highlight | System Colonisation] - YouTube - 27 Nov 2024</ref>  
Since 2019, there was speculation about a new feature such as [[Base Building]]. System Colonisation was unveiled during the [[Frontier Unlocked|Frontier Unlocked #10]] livestream on 30 October 2024.<ref name=":0" /><ref name=":2" /> Frontier's Arthur Tolmie said in Frontier Unlocked #1 (January 2024) that this new feature will be released "this year".<ref>[https://www.youtube.com/watch?v=uLKOxF7FuIk Frontier Unlocked #1] - 31 Jan 2024 - Twitch</ref> It was delayed to early 2025.<ref name=":5">[https://www.youtube.com/watch?v=YicQ2CkwIOQ Elite Dangerous | Frontier Unlocked Highlight | System Colonisation] - YouTube - 27 Nov 2024</ref>  


=== Beta ===
===Beta===
The Trailblazers update featuring the System Colonisation beta was released on 26 February 2025.<ref name=":7">[https://www.elitedangerous.com/update-notes/4-1-0-0 Elite Dangerous | Trailblazers] - ED website - 26 Feb 2025</ref> What you do during the beta stays in-game.<ref name=":6" /> [[Frontier Developments|Frontier]] will check that it works correctly, including the tools, make adjustments while gathering data and feedback from players.<ref name=":5" />
The Trailblazers update featuring the System Colonisation beta was released on 26 February 2025.<ref name=":7">[https://www.elitedangerous.com/update-notes/4-1-0-0 Elite Dangerous | Trailblazers] - ED website - 26 Feb 2025</ref> What you do during the beta stays in-game.<ref name=":6" /> [[Frontier Developments|Frontier]] will check that it works correctly, including the tools, make adjustments while gathering data and feedback from players.<ref name=":5" />


== Videos ==
==Videos==
<gallery>
<gallery>
File:Planet Coaster 2, Elite Dangerous and more from Planet Zoo! - Frontier Unlocked -10
File:Planet Coaster 2, Elite Dangerous and more from Planet Zoo! - Frontier Unlocked -10