System Colonisation: Difference between revisions

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[[File:Space Depot ED.jpg|thumb|300px|Space Depot]]
[[File:Space Depot ED.jpg|thumb|300px|Space Depot]]


'''System Colonisation''' is an upcoming, brand-new feature for [[Elite Dangerous: Odyssey|ED: Odyssey]]. Claim [[Star system|star systems]] with player-led, free-form expansion in the [[galaxy]].<ref name=":1">[https://www.facebook.com/photo/?fbid=960279442800789 System Colonisation] - Elite Dangerous, Facebook Page - 30 October 2024</ref> [[Core Systems|The Bubble]] is no longer static.<ref name=":1" /> Colonisation can be done by a solo [[commander]], group or [[Player Minor Faction|faction]].<ref name=":2" /> A beta version will be playable in early 2025.<ref name=":5" />
'''System Colonisation''' is an upcoming, brand-new feature for [[Elite Dangerous: Odyssey|ED: Odyssey]]. Claim [[Star system|star systems]] with player-led, free-form expansion in the [[galaxy]].<ref name=":1">[https://www.facebook.com/photo/?fbid=960279442800789 System Colonisation] - Elite Dangerous, Facebook Page - 30 October 2024</ref> [[Core Systems|The Bubble]] is no longer static.<ref name=":1" /> The [[System Architect]] manages colony development. Colonisation can be done by a solo [[commander]], group or [[Player Minor Faction|faction]].<ref name=":2" /> A beta version will be playable in early 2025.<ref name=":5" />


== Claim ==
== Claim ==
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== Factions ==
== Factions ==
SC is seamlessly connected with [[Powerplay|Powerplay 2]] and the [[Background Simulation]].<ref name=":4" /> Unpopulated systems are unaligned. A newly colonized system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased.<ref name=":4" /> So if you buy a claim from a preferred faction then it will be brought over to your system.<ref name=":5" /> If a [[Powerplay]] faction conquers the system then the architect will remain in control of the system development and resources.<ref name=":4" /> Your faction would lose influence in the system. Anyone can enter the system.<ref name=":5" />
SC is seamlessly connected with [[Powerplay|Powerplay 2]] and the [[Background Simulation]].<ref name=":4" /> Unpopulated systems are unaligned. A newly colonized system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased.<ref name=":4" /> So if you buy a claim from a preferred faction then it will be brought over to your system.<ref name=":5" /> If a different [[Powerplay]] faction conquers the system then the architect will remain in control of the system development and resources.<ref name=":4" /> The architect stays the same forever.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref> Your faction would lose influence in the system. Anyone can enter the system.<ref name=":5" />


While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create a new civilization. Each system has an associated value. Every system is unique to some extend which will be represented in system colonisation. This can influence your system of choice.<ref name=":2" /> Built-up systems can influence the political state of the game based on the facilities.<ref name=":3" />
While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create a new civilization. Each system has an associated value. Every system is unique to some extend which will be represented in system colonisation. This can influence your system of choice.<ref name=":2" /> Built-up systems can influence the political state of the game based on the facilities.<ref name=":3" />
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A list of features:
A list of features:
* A player-driven way to expand the Bubble and colonise new systems<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref>
* A player-driven way to expand the Bubble and colonise new systems<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref>
* At launch, you can only start from the Bubble, but you can expand from the systems.<ref name=":6" />
* Claiming a system is first come, first serve. Only one at a time, with a time limit to follow through on a claim.<ref name=":6" />
* May only expand into empty systems.<ref name=":6" />
* Players can colonise unpopulated systems within a certain distance of populated systems<ref name=":0" />
* Players can colonise unpopulated systems within a certain distance of populated systems<ref name=":0" />
* Players can claim multiple systems, but one at a time. The primary starport must be built before a player can colonise another system.<ref name=":0" />
* No crazy credits for a colony, but it does require lots of commodities.<ref name=":6" />
* After colonising a system, they can build a starport<ref name=":0" />
* After colonising a system, they can build a starport<ref name=":0" />
* After the starport is built, players can expand within the system: build new assets such as settlements, outposts etc. which dictates the economy of the system.<ref name=":0" />
* After the starport is built, players can expand within the system: build new assets such as settlements, outposts etc. which dictates the economy of the system.<ref name=":0" />
* Players can claim multiple systems, but one at a time. The primary starport must be built before a player can colonise another system.<ref name=":0" />
* No colony upkeep costs<ref name=":6" />
 
* No crazy credits for a colony, but it does require lots of commodities.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref>
* No upkeep<ref name=":6" />
* Once the system architect moves on, the system stays as it is with the [[Background Simulation|BGS]] moving. If it's minimal it stays minimal.<ref name=":6" />
* Claiming a system is first come, first serve. Only one at a time, with a time limit to follow through on a claim.<ref name=":6" />
* No limit for how many systems you can be the Architect, assuming you met the initial conditions per system.<ref name=":6" />
* No limit for how many systems you can be the Architect, assuming you met the initial conditions per system.<ref name=":6" />
* If you want to colonize with your faction, your faction must be within range of the system that you want to colonize. So you may need to use the BGS to get them in range.<ref name=":6" />
* If you want to colonize with your faction, your faction must be within range of the system that you want to colonize. So you may need to use the BGS to get them in range.<ref name=":6" />
* Commander name will be displayed in the system.<ref name=":6" />
* These are PVE activities. Players cannot blockade, attack or destroy a colonized system.<ref name=":6" />
* No tool to create a trade route, but you can affect trade by setting the economy of the systems.<ref name=":6" />
* No tool to create a trade route, but you can affect trade by setting the economy of the systems.<ref name=":6" />
* At launch, you can only start from the Bubble, but you can expand from the systems.<ref name=":6" />
* Once the system architect moves on, the system development stays as it is with an active [[Background Simulation|BGS]].<ref name=":6" />
* You stay the System Architect forever.<ref name=":6" />
* You stay the System Architect of all your colonies forever.<ref name=":6" />
* Commander name will be displayed in the system.<ref name=":6" />
* You can return to edit, add more to one of your old colonies.<ref name=":6" />
* May only expand into empty systems.<ref name=":6" />
* Not a PVP activity, cannot blockade or attack a colonizing system.<ref name=":6" />


==Development==
==Development==
Since 2019, there was speculation about a new feature such as [[Base Building]]. System Colonisation was unveiled during the [[Frontier Unlocked|Frontier Unlocked #10]] livestream on 30 October 2024.<ref name=":0" /><ref name=":2" /> Frontier's Arthur Tolmie said in Frontier Unlocked #1 (January 2024) that this new feature will be released "this year".<ref>[https://www.youtube.com/watch?v=uLKOxF7FuIk Frontier Unlocked #1] - 31 Jan 2024 - Twitch</ref> It was delayed to early 2025.<ref name=":5">[https://www.youtube.com/watch?v=YicQ2CkwIOQ Elite Dangerous | Frontier Unlocked Highlight | System Colonisation] - YouTube - 27 Nov 2024</ref> A beta version will be playable and functional in early 2025.<ref name=":5" /> [[Frontier Developments|Frontier]] will make balance adjustments while gathering data and feedback from players.<ref name=":5" />
Since 2019, there was speculation about a new feature such as [[Base Building]]. System Colonisation was unveiled during the [[Frontier Unlocked|Frontier Unlocked #10]] livestream on 30 October 2024.<ref name=":0" /><ref name=":2" /> Frontier's Arthur Tolmie said in Frontier Unlocked #1 (January 2024) that this new feature will be released "this year".<ref>[https://www.youtube.com/watch?v=uLKOxF7FuIk Frontier Unlocked #1] - 31 Jan 2024 - Twitch</ref> It was delayed to early 2025.<ref name=":5">[https://www.youtube.com/watch?v=YicQ2CkwIOQ Elite Dangerous | Frontier Unlocked Highlight | System Colonisation] - YouTube - 27 Nov 2024</ref>  
 
=== Beta ===
A beta version will be playable and functional in early 2025.<ref name=":5" /> It will be accessible to all players.<ref name=":6" /> What you do during the beta stays in-game.<ref name=":6" /> [[Frontier Developments|Frontier]] will check that it works correctly, including the tools, make adjustments while gathering data and feedback from players.<ref name=":5" />


== Videos ==
== Videos ==