System Colonisation: Difference between revisions
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* Players can claim multiple systems, but one at a time. The primary starport must be built before a player can colonise another system.<ref name=":0" />
*
* No upkeep<ref name=":6" />
* Once the system architect moves on, the system stays
* Claiming a system is first come, first serve
* No limit
* If you want to colonize with your faction, your faction must be within range of the system that you want to colonize
* No tool to create a trade route, but you can affect trade by setting the economy of the systems.<ref name=":6" />
* At launch, you can only start from
* You stay
* Commander name will be displayed in the system.<ref name=":6" />
* May only expand into empty systems.<ref name=":6" />
* Not a
==Development==
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