System Colonisation: Difference between revisions

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* Players can claim multiple systems, but one at a time. The primary starport must be built before a player can colonise another system.<ref name=":0" />
 
* NotNo crazy credits for colony, but it does require lots of commodities.<ref name=":6">[https://www.youtube.com/watch?v=8XopKY1VWyA Frontier Unwrapped 🎄 | Planet Coaster 2, Elite Dangerous news and more from Planet Zoo!] - 19 Dec 2024 - YouTube</ref>
* No upkeep<ref name=":6" />
* Once the system architect moves on, the system stays atas it is, with the BGS moving. If itsit's minimal it stays minimal.<ref name=":6" />
* Claiming a system is first come, first serve,. onlyOnly one at a time, with a time limit to follow through on a claim.<ref name=":6" />
* No limit tofor how many systems you can be the Architect for, assuming you met the initial conditions forper eachsystem.<ref name=":6" />
* If you want to colonize with your faction, your faction must be within range of the system that you want to colonize,. soSo you may need to use the BGS to get them in range.<ref name=":6" />
* No tool to create a trade route, but you can affect trade by setting the economy of the systems.<ref name=":6" />
* At launch, you can only start from bubblethe Bubble, but you can expand from the systems you.<ref name=":6" />
* You stay systemthe architectSystem Architect forever.<ref name=":6" />
* Commander name will be displayed in the system.<ref name=":6" />
* May only expand into empty systems.<ref name=":6" />
* Not a PvPPVP activity, cannot blockade or attack a colonizing system.<ref name=":6" />
 
==Development==