System Colonisation: Difference between revisions

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== Construct ==
== Construct ==
The player who completed the primary starport becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starport, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The architect has a certain number of actions to deploy construction sites and locations.<ref name=":5" />
The player who completed the primary starport becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starports, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The architect has a certain number of actions to deploy construction sites and locations.<ref name=":5" />  
 
=== Surface facilities ===
You can fly around on a [[Planets|planet]] and choose a custom location to build a facility.<ref name=":5" /> Rotate and place buildings on a planet with a holographic view.<ref name=":4" /> The available slots for additional development are predetermined by the system.<ref name=":4" /> After choosing a building there will be a ground-based construction site.<ref name=":4" /> Deliver all the goods then the surface facility will appear.<ref name=":4" /><ref name=":5" /> The available surface facilities are from [[Elite Dangerous: Odyssey|Odyssey]] and [[Elite Dangerous: Horizons|Horizons]].<ref name=":5" /> Some buildings give population buffs.<ref name=":5" />  


=== Space facilities ===
=== Space facilities ===
The [[System Map|system map]] shows all potential locations for a space facility. You can select the location and choose a facility to be deployed. Deliver goods and once that's finished the facility will be deployed.<ref name=":5" /> There are multiple tiers for space facilities.<ref name=":5" /> The big spaceports such as the [[Ocellus]] take a lot of effort.<ref name=":5" /> A supporting economy with small and mid-tier facilities are needed to unlock the large-tier facilities.<ref name=":5" /> The available space facilities are from [[Elite Dangerous: Horizons|ED: Horizons]].<ref name=":5" />
The [[System Map|system map]] shows all potential locations for a space facility. You can select the location and choose a facility to be deployed. Deliver goods and once that's finished the facility will be deployed.<ref name=":5" /> There are multiple tiers for space facilities.<ref name=":5" /> The big spaceports such as the [[Ocellus]] take a lot of effort.<ref name=":5" /> A supporting economy with small and mid-tier facilities are needed to unlock the large-tier facilities.<ref name=":5" /> The available space facilities are from [[Elite Dangerous: Horizons|ED: Horizons]].<ref name=":5" />
 
=== Surface facilities ===
You can fly around on a [[Planets|planet]] and choose a custom location to build a facility.<ref name=":5" /> Rotate and place buildings on a planet with a holographic view.<ref name=":4" /> The available slots for additional development are predetermined by the system.<ref name=":4" /> After choosing a building there will be a ground-based construction site.<ref name=":4" /> Deliver all the goods then the surface facility will appear.<ref name=":4" /><ref name=":5" /> The available surface facilities are from [[Elite Dangerous: Odyssey|Odyssey]] and [[Elite Dangerous: Horizons|Horizons]].<ref name=":5" /> Some buildings give population buffs.<ref name=":5" />
== Economy ==
== Economy ==
All facilities are interlinked with the system [[Market Economy|economy]].<ref name=":5" /> The facility types that you place will dictate the [[Market Economy|economy]] in that system.<ref name=":2" /> Mining facilities means the local economy will be a mining economy.<ref name=":5" /> Same for agriculture etc.<ref name=":5" /> This determines the goods for construction and economic output such as high-tech or agribusiness.<ref name=":3" /><ref name=":4" /> The economic progression requires smaller locations first to support large locations.<ref name=":4" /> The ports bring in population and economic drive.<ref name=":5" /> An anarchy system has reduced security.<ref name=":5" />
All facilities are interlinked with the system [[Market Economy|economy]].<ref name=":5" /> The facility types that you place will dictate the [[Market Economy|economy]] in that system.<ref name=":2" /> Mining facilities means the local economy will be a mining economy.<ref name=":5" /> Same for agriculture etc.<ref name=":5" /> This determines the goods for construction and economic output such as high-tech or agribusiness.<ref name=":3" /><ref name=":4" /> The economic progression requires smaller locations first to support large locations.<ref name=":4" /> The ports bring in population and economic drive.<ref name=":5" /> An anarchy system has reduced security.<ref name=":5" />