System Colonisation: Difference between revisions
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'''System Colonisation''' is an upcoming, brand-new feature for [[Elite Dangerous: Odyssey|ED: Odyssey]]. Claim [[Star system|star systems]] with player-led, free-form expansion in the [[galaxy]].<ref name=":1">[https://www.facebook.com/photo/?fbid=960279442800789 System Colonisation] - Elite Dangerous, Facebook Page - 30 October 2024</ref> [[Core Systems|The Bubble]] is no longer static.<ref name=":1" /> Colonisation can be done by a solo [[commander]], group or [[Player Minor Faction|faction]].<ref name=":2" /> A beta version will be playable in early 2025.<ref name=":5" />
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The player must find an unpopulated system within 10 light years.<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> You can scan a [[star system]] in advance to see the number of slots that are available for construction.<ref name=":5" /> So some systems will be more valuable for construction.<ref name=":5" /> The player must purchase a claim with [[credits]] from a [[Colonisation Contact]] (CC).<ref name=":4" /> The CC is a member of a [[:Category:Factions|faction]] in a populated system in [[Core Systems|The Bubble]].<ref name=":4" /> A Colonisation Beacon must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" />
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Once the primary starport is built, the colonisation beacon becomes a [[Nav Beacon|nav beacon]].<ref name=":4" /> A new Colonisation Contact will appear in the completed starport.<ref name=":5" /> You'll have the option to claim and colonize another system by contacting the Colonisation Contact.<ref name=":4" /> You can own more than 1 star system.<ref name=":5" /> You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" />
The player who completed the primary starport becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starport, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The architect has a certain number of actions to deploy construction sites and locations.<ref name=":5" />
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The [[System Map|system map]] shows all potential locations for a space facility. You can select the location and choose a facility to be deployed. Deliver goods and once that's finished the facility will be deployed.<ref name=":5" /> There are multiple tiers for space facilities.<ref name=":5" /> The big spaceports such as the [[Ocellus]] take a lot of effort.<ref name=":5" /> A supporting economy with small and mid-tier facilities are needed to unlock the large-tier facilities.<ref name=":5" /> The available space facilities are from [[Elite Dangerous: Horizons|ED: Horizons]].<ref name=":5" />
All facilities are interlinked with the system [[Market Economy|economy]].<ref name=":5" /> The facility types that you place will dictate the [[Market Economy|economy]] in that system.<ref name=":2" /> Mining facilities means the local economy will be a mining economy.<ref name=":5" /> Same for agriculture etc.<ref name=":5" /> This determines the goods for construction and economic output such as high-tech or agribusiness.<ref name=":3" /><ref name=":4" /> The economic progression requires smaller locations first to support large locations.<ref name=":4" /> The ports bring in population and economic drive.<ref name=":5" /> An anarchy system has reduced security.<ref name=":5" />
SC is seamlessly connected with [[Powerplay|Powerplay 2]] and the [[Background Simulation]].<ref name=":4" /> Unpopulated systems are unaligned. A newly colonized system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased.<ref name=":4" /> So if you buy a claim from a preferred faction then it will be brought over to your system.<ref name=":5" /> If a [[Powerplay]] faction conquers the system then the architect will remain in control of the system development and resources.<ref name=":4" /> Your faction would lose influence in the system. Anyone can enter the system.<ref name=":5" />
While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create new systems, civilizations for a [[:Category:Power|Power]]. Each system has an associated value. Every system is unique to some extend which will be represented in system colonisation. This can influence your system of choice.<ref name=":2" /> Built-up systems can influence the political state of the game based on the facilities.<ref name=":3" />
Expanding [[Core Systems|The Bubble]] with colonies can have a galaxy wide effect. For example new trade routes for [[Trader|traders]], new hubs for [[Explorer|explorers]] that you can use as a home base before going into deep space.<ref name=":2" /> By having mini-Bubbles with various economies you can haul goods faster to build new colonies.<ref name=":4" /> Long-range colonization in deep space means going back to the [[Core Systems]] for [[goods]] is a long trip.<ref name=":5" />
== Features ==
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