System Colonisation: Difference between revisions
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=== Surface facilities ===
You can fly around on a [[Planets|planet]] and choose a custom location to build a facility.<ref name=":5" /> Rotate and place buildings on a planet with a holographic view.<ref name=":4" /> The available slots for additional development are predetermined by the system.<ref name=":4" /> After choosing a building there will be a ground-based construction site.<ref name=":4" />
=== Space facilities ===
The [[System Map|system map]] shows all potential locations for a space facility. You can select the location and choose
=== Economy ===
All facilities are interlinked with the system [[Market Economy|economy]].<ref name=":5" /> The facility types that you place will dictate the [[Market Economy|economy]] in that system.<ref name=":2" /> Mining facilities means the local economy will be a mining economy.<ref name=":5" /> Same for agriculture etc.<ref name=":5" /> This determines the goods for construction and economic output such as high-tech or agribusiness.<ref name=":3" /><ref name=":4" /> The economic progression requires smaller locations first to support large locations.<ref name=":4" /> The ports bring in population and economic drive.<ref name=":5" /> An anarchy system has reduced security.<ref name=":5" />
=== Factions ===
SC is seamlessly connected with [[Powerplay|Powerplay 2]] and the [[Background Simulation]].<ref name=":4" /> Unpopulated systems are unaligned. A newly colonized system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased.<ref name=":4" /> So if you buy a claim from a preferred faction then it will be brought over to your system.<ref name=":5" /> If a [[Powerplay]] faction conquers the system then the architect will remain in control of the system
While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create new systems, civilizations for
=== Expansion ===
Expanding [[Core Systems|The Bubble]] with colonies can have a galaxy wide effect. For example new trade routes for [[Trader|traders]], new hubs for [[Explorer|explorers]] that you can use as a home base before going into deep space.<ref name=":2" /> By having mini-Bubbles with various economies you can haul goods faster to build new colonies.<ref name=":4" />
== Features ==
A list of features:
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