System Colonisation: Difference between revisions

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=== Factions ===
SC is seamlessly connected with [[Powerplay|Powerplay 2]] and the [[Background Simulation]].<ref name=":4" /> Unpopulated systems are unaligned. A newly colonized system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased.<ref name=":4" /> So if you buy a claim from a preferred faction then it will be brought over to your system.<ref name=":5" /> If a [[Powerplay]] faction conquers the system then the architect will remain in control of the system developmentresources and resourcesdevelopment.<ref name=":4" /> Your faction would lose influence in the system.
 
While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create new systems, civilizations for the Power. Each system has an associated value. Every system is unique to some extend which will be represented in system colonisation. This can influence your system of choice.<ref name=":2" /> Built-up systems can influence the political state of the game based on the constructions.<ref name=":3" />