System Colonisation: Difference between revisions

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[[File:Space Depot ED.jpg|thumb|300px|Space Depot]]
[[File:Space Depot ED.jpg|thumb|300px|Space Depot]]


'''System Colonisation''' is an upcoming, brand-new feature for [[Elite Dangerous: Odyssey|ED: Odyssey]]. Claim [[Star system|star systems]] with player-led, free-form expansion in the [[galaxy]].<ref name=":1">[https://www.facebook.com/photo/?fbid=960279442800789 System Colonisation] - Elite Dangerous, Facebook Page - 30 October 2024</ref> [[Core Systems|The Bubble]] is no longer static.<ref name=":1" /> Colonisation can be done by a solo [[commander]] or a group.<ref name=":2" />
'''System Colonisation''' is an upcoming, brand-new feature for [[Elite Dangerous: Odyssey|ED: Odyssey]]. Claim [[Star system|star systems]] with player-led, free-form expansion in the [[galaxy]].<ref name=":1">[https://www.facebook.com/photo/?fbid=960279442800789 System Colonisation] - Elite Dangerous, Facebook Page - 30 October 2024</ref> [[Core Systems|The Bubble]] is no longer static.<ref name=":1" /> Colonisation can be done by a solo [[commander]] or a group.<ref name=":2" /> A beta version will be playable in early 2025.<ref name=":5" />


== Overview ==
== Overview ==


=== Claim ===
=== Claim ===
The player must find an unpopulated system within 10 light years.<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> The player must purchase a claim with [[credits]] from a Colonisation Contact (CC).<ref name=":4" /> The CC is in a populated system in [[Core Systems|The Bubble]].<ref name=":4" /> A Colonisation Beacon must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" />  
The player must find an unpopulated system within 10 light years.<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> You can scan a [[star system]] in advance to see the number of slots that are available for construction.<ref name=":5" /> So some systems will be more valuable for construciton. The player must purchase a claim with [[credits]] from a Colonisation Contact (CC).<ref name=":4" /> The CC is a member of a [[:Category:Factions|faction]] in a populated system in [[Core Systems|The Bubble]].<ref name=":4" /> A Colonisation Beacon must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" />  


Then a [[Colonisation Ship]] (CS) arrives in the system.<ref name=":4" /> It is bigger than a [[Drake-Class Carrier]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref>  The player must deliver a list of items to the CS which depends on the starport type.<ref name=":4" /> It is a hub to work on in the system.<ref name=":2" /> Logistics is key to build a starport by transporting [[materials]] into the system.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref> The starport will appear in partial construction and be finished after the weekly server tick.<ref name=":4" /> If it's not done within the time limit then all progress is lost.<ref name=":4" />
Then a [[Colonisation Ship]] (CS) arrives in the system.<ref name=":4" /> It is bigger than a [[Drake-Class Carrier]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref>  The player must deliver a list of items to the CS which depends on the starport type.<ref name=":4" /> It is a hub to work on in the system.<ref name=":2" /> Logistics is key to build a starport by transporting [[materials]] into the system.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref> The starport will appear in partial construction and be finished after the weekly server tick.<ref name=":4" /> If it's not done within the time limit then all progress is lost.<ref name=":4" />


Once the primary starport is built, the colonisation beacon becomes a [[Nav Beacon|nav beacon]].<ref name=":4" /> You'll have the option to claim and colonize another system by contacting a new Colonisation Contact.<ref name=":4" /> You can own more than 1 star system. You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" />
Once the primary starport is built, the colonisation beacon becomes a [[Nav Beacon|nav beacon]].<ref name=":4" /> You'll have the option to claim and colonize another system by contacting a new Colonisation Contact.<ref name=":4" /> The colonisation contact appears in the completed station. You can own more than 1 star system. You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" />


=== Construct ===
=== Construct ===
The player who completed the primary starport becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starport, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. Rotate and place buildings on a planet with a holographic view.<ref name=":4" /> The available slots are predetermined by the system.<ref name=":4" /> After choosing a building there will be a construction site.<ref name=":4" /> Goods must be delivered to complete the building.<ref name=":4" /> The facility types that you place will dictate the [[Market Economy|economy]] in that system.<ref name=":2" /> The economic progression requires smaller locations first to support large locations.<ref name=":4" /> This determines the goods for construction and economic output such as high-tech or agribusiness.<ref name=":3" /><ref name=":4" />
The player who completed the primary starport becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starport, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The architect has a certain number of actions to deploy construction sites and locations.<ref name=":5" />
 
=== Surface facilities ===
You can fly around on a [[Planets|planet]] and choose a custom location to build a facility.<ref name=":5" /> Rotate and place buildings on a planet with a holographic view.<ref name=":4" /> The available slots are predetermined by the system.<ref name=":4" /> After choosing a building there will be a ground-based construction site.<ref name=":4" /> When all goods are delivered then the surface facility appears.<ref name=":4" />
 
=== Space facilities ===
The [[System Map|system map]] shows all potential locations for a space facility. You can select the location and choose something to be deployed. Deliver goods and once that's finished the facility will be deployed.<ref name=":5" /> There are multiple tiers for space facilities.<ref name=":5" /> The big spaceports such as the [[Ocellus]] take a lot of effort.<ref name=":5" /> A supporting economy with small and mid-tier facilities are needed to unlock the large-tier facilities.<ref name=":5" />
 
=== Economy ===
All facilities are interlinked with the system [[Market Economy|economy]].<ref name=":5" /> The facility types that you place will dictate the [[Market Economy|economy]] in that system.<ref name=":2" /> Mining facilities means the local economy will be a mining economy.<ref name=":5" /> Same for agriculture etc.<ref name=":5" /> This determines the goods for construction and economic output such as high-tech or agribusiness.<ref name=":3" /><ref name=":4" /> The economic progression requires smaller locations first to support large locations.<ref name=":4" />  


=== Factions ===
=== Factions ===
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==Development==
==Development==
Since 2019, there was speculation about the new feature such as [[Base Building]]. System Colonisation was unveiled during the [[Frontier Unlocked|Frontier Unlocked #10]] livestream on 30 October 2024.<ref name=":0" /><ref name=":2" /> Frontier's Arthur Tolmie said in Frontier Unlocked #1 (January 2024) that this new feature will be released "this year".<ref>[https://www.youtube.com/watch?v=uLKOxF7FuIk Frontier Unlocked #1] - 31 Jan 2024 - Twitch</ref> It was delayed to early 2025.<ref>[https://www.youtube.com/watch?v=YicQ2CkwIOQ Elite Dangerous | Frontier Unlocked Highlight | System Colonisation] - YouTube - 27 Nov 2024</ref>
Since 2019, there was speculation about the new feature such as [[Base Building]]. System Colonisation was unveiled during the [[Frontier Unlocked|Frontier Unlocked #10]] livestream on 30 October 2024.<ref name=":0" /><ref name=":2" /> Frontier's Arthur Tolmie said in Frontier Unlocked #1 (January 2024) that this new feature will be released "this year".<ref>[https://www.youtube.com/watch?v=uLKOxF7FuIk Frontier Unlocked #1] - 31 Jan 2024 - Twitch</ref> It was delayed to early 2025.<ref name=":5">[https://www.youtube.com/watch?v=YicQ2CkwIOQ Elite Dangerous | Frontier Unlocked Highlight | System Colonisation] - YouTube - 27 Nov 2024</ref> A beta version will be playable and functional in early 2025.<ref name=":5" /> [[Frontier Developments|Frontier]] will make adjustments while gathering data.<ref name=":5" />


== Videos ==
== Videos ==