System Colonisation: Difference between revisions

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'''System Colonisation''' is an upcoming, brand-new feature for [[Elite Dangerous: Odyssey|ED: Odyssey]]. Claim [[Star system|star systems]] with player-led, free-form expansion in the [[galaxy]].<ref name=":1">[https://www.facebook.com/photo/?fbid=960279442800789 System Colonisation] - Elite Dangerous, Facebook Page - 30 October 2024</ref> [[Core Systems|The Bubble]] is no longer static.<ref name=":1" /> Colonisation can be done by a solo [[commander]] or a group.<ref name=":2" />
 
== ClaimOverview ==
 
=== Claim ===
The player must find an unpopulated system within 10 light years.<ref name=":4">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPPS - 27 November 3310</ref> The player must purchase a claim with [[credits]] from a Colonisation Contact (CC).<ref name=":4" /> The CC is in a populated system in [[Core Systems|The Bubble]].<ref name=":4" /> A Colonisation Beacon must be deployed in that system within 24 hours.<ref name=":4" /> If this is not done within the time limit then the claim is revoked.<ref name=":4" /> A primary [[starport]] can be selected and placed in a pre-determined location.<ref name=":4" />
 
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Once the primary starport is built, the colonisation beacon becomes a [[Nav Beacon|nav beacon]].<ref name=":4" /> You'll have the option to claim and colonize another system by contacting a new Colonisation Contact.<ref name=":4" /> You can own more than 1 star system. You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" />
 
=== Construct ===
The player who completed the primary starport becomes the [[System Architect]].<ref name=":4" /><ref name=":2" /> The architect has direct influence in placing existing assets, starport, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. Rotate and place buildings on a planet with a holographic view.<ref name=":4" /> The available slots are predetermined by the system.<ref name=":4" /> After choosing a building there will be a construction site.<ref name=":4" /> Goods must be delivered to complete the building.<ref name=":4" /> The facility types that you place will dictate the [[Market Economy|economy]] in that system.<ref name=":2" /> The economic progression requires smaller locations first to support large locations.<ref name=":4" /> This determines the goods for construction and economic output such as high-tech or agribusiness.<ref name=":3" /><ref name=":4" />
 
=== Factions ===
SC is connected to [[Powerplay|Powerplay 2]] and the [[Stellar Forge]].<ref name=":4" /> Unpopulated systems are unaligned. A newly colonized system only has the [[:Category:Factions|faction]] from which the colonisation claim was purchased.<ref name=":4" /> If a [[Powerplay]] faction conquers the system then the architect will remain in control of system development.<ref name=":4" />
 
While colonising a system you can push your chosen [[:Category:Power|Power]] into that system. Expand your Power's influence and create new systems, civilizations for the Power. Each system has an associated value. Every system is unique to some extend which will be represented in system colonisation. This can influence your system of choice.<ref name=":2" /> Built-up systems can influence the political state of the game based on the constructions.<ref name=":3" />
 
=== Expansion ===
Expanding [[Core Systems|The Bubble]] can have a galaxy wide effect. For example new trade routes for [[Trader|traders]], new hubs for [[Explorer|explorers]] that you can use as a home base before going into deep space.<ref name=":2" /> By having mini-Bubbles with various economies you can haul goods faster to build new colonies.<ref name=":4" />
== Features ==