System Colonisation: Difference between revisions
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== Features == | == Features == | ||
A list of features: | A list of features: | ||
* | * A player-driven way to expand the Bubble and colonise new systems<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> | ||
* Players can colonise unpopulated systems within a certain distance of populated systems<ref name=":0" /> | * Players can colonise unpopulated systems within a certain distance of populated systems<ref name=":0" /> | ||
* After colonising a system, they can build a starport<ref name=":0" /> | * After colonising a system, they can build a starport<ref name=":0" /> | ||
* After the starport is built, players can expand within the system: build new assets such as | * After the starport is built, players can expand within the system: build new assets such as settlements, outposts etc. which dictates the economy of the system.<ref name=":0" /> | ||
* Players can claim multiple systems, but one at a time. The primary starport must be built before a player can colonise another system.<ref name=":0" /> | * Players can claim multiple systems, but one at a time. The primary starport must be built before a player can colonise another system.<ref name=":0" /> | ||