System Colonisation: Difference between revisions
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The player must find an unpopulated system within a certain distance and claim it as their own. Then move a [[System Colonisation Ship]] to the system. It is bigger than a [[Drake-Class Carrier]], close to the size of a [[Station|space station]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> Then establish and build a Space Depot (starport) in that system. It is a hub to work on in the system. Logistics is of key importance to transport [[materials]] into the system to build a starport.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref> | The player must find an unpopulated system within a certain distance and claim it as their own. Then move a [[System Colonisation Ship]] to the system. It is bigger than a [[Drake-Class Carrier]], close to the size of a [[Station|space station]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> Then establish and build a Space Depot (starport) in that system. It is a hub to work on in the system. Logistics is of key importance to transport [[materials]] into the system to build a starport.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref> | ||
Once the starport is built, you can expand the system. You have direct influence in placing existing assets, starport, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The facility types that you put down will dictate the economy in that system.<ref name=":2" /> This determines the economic output such as high-tech or agribusiness.<ref name=":3" /> | Once the starport is built, you can expand the system. You have direct influence in placing existing assets, starport, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The facility types that you put down will dictate the [[Market Economy|economy]] in that system.<ref name=":2" /> This determines the economic output such as high-tech or agribusiness.<ref name=":3" /> | ||
You can own more than 1 star system. The primary starport in 1 system must be completed before you can claim another system. You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" /> | You can own more than 1 star system. The primary starport in 1 system must be completed before you can claim another system. You could build basic systems and daisy chain your way towards your favorite system. You can make it your home as the main system.<ref name=":2" /> | ||