System Colonisation: Difference between revisions
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A player who owns or claims a system is called a System Architect. This can be done by an individual [[commander]] or a group.
The player must find an unpopulated system within a certain distance and claim it as their own. Then move a System Colonisation Ship to the system. It is bigger than a [[Drake-Class Carrier]], around the size of a [[Station|space station]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 30 October 2024</ref> Then establish and build a starport (space depot) in that system. Logistics is of key importance to transport [[materials]] into the system to build a starport.<ref name=":3">[https://www.polygon.com/pc/473158/elite-dangerous-colonization-expansion-bubble Elite Dangerous will let players colonize the Milky Way in 2025] - Polygon - 31 Oct 2024</ref>
Once the starport is built, you can expand the system. You have direct influence in placing existing assets, starport, planet ports, settlements and other facilities.<ref name=":3" /> There's a plethora of tools to work with. The facility types that you put down will dictate the economy in that system.<ref name=":2" /> This determines the economic output such as high-tech or agribusiness.<ref name=":3" />
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