System Colonisation: Difference between revisions
added Overview info from Frontier Unlocked #10 |
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== Overview == | == Overview == | ||
[[Frontier Developments|Frontier]] gave | [[Frontier Developments|Frontier]] gave limited info about SC during [[Frontier Unlocked|Frontier Unlocked #10]] on 27 October 2024: | ||
A player who owns or claims a system is called a System Architect. This can be done by an individual [[commander]] or a group. There is a System colonisation ship which is near the size of a [[Station|space station]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 27 October 2024</ref> | A player who owns or claims a system is called a System Architect. This can be done by an individual [[commander]] or a group. There is a System colonisation ship which is near the size of a [[Station|space station]].<ref name=":2">[https://www.twitch.tv/videos/2289337034 Frontier Unlocked #10] - Twitch - 27 October 2024</ref> | ||
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Expanding [[Core Systems|The Bubble]], can have a galaxy wide effect. For example new trade routes for [[Trader|traders]], new HUBs for [[Explorer|explorers]] that you can use as a home base before going into deep space.<ref name=":2" /> | Expanding [[Core Systems|The Bubble]], can have a galaxy wide effect. For example new trade routes for [[Trader|traders]], new HUBs for [[Explorer|explorers]] that you can use as a home base before going into deep space.<ref name=":2" /> | ||
== | == Features == | ||
A list of features: | |||
* Colonisation is a player-driven way to expand the Bubble and colonise new systems<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> | * Colonisation is a player-driven way to expand the Bubble and colonise new systems<ref name=":0">[https://www.dpss.space/colonisation New Colonisation Mechanic First Look] - DPSS - Elite Dangerous Squadron - 30 October 2024</ref> | ||
* Players will be able to colonise unpopulated systems within a certain distance of populated systems (distance yet to be revealed)<ref name=":0" /> | * Players will be able to colonise unpopulated systems within a certain distance of populated systems (distance yet to be revealed)<ref name=":0" /> | ||
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* After the starport is built, players will have the choice to expand within the system--building new assets, such as starports, settlements, outposts, etc)--which will dictate the economy of the system.<ref name=":0" /> | * After the starport is built, players will have the choice to expand within the system--building new assets, such as starports, settlements, outposts, etc)--which will dictate the economy of the system.<ref name=":0" /> | ||
* Players can claim multiple systems, but one at a time--a colonised system must have the primary starport built before the players can begin colonising another system.<ref name=":0" /> | * Players can claim multiple systems, but one at a time--a colonised system must have the primary starport built before the players can begin colonising another system.<ref name=":0" /> | ||
More details will be disclosed during [[Frontier Unlocked]] on 27 November 2024. | More details will be disclosed during [[Frontier Unlocked]] #11 on 27 November 2024. | ||
==Development== | ==Development== | ||
Revision as of 19:42, 2 November 2024
System Colonisation is an upcoming, brand-new feature for ED: Odyssey. Claim star systems with player-led, free-form expansion in the galaxy.[1] The Bubble is no longer static.[1]
Overview
Frontier gave limited info about SC during Frontier Unlocked #10 on 27 October 2024:
A player who owns or claims a system is called a System Architect. This can be done by an individual commander or a group. There is a System colonisation ship which is near the size of a space station.[2]
The player must find a system within a certain distance and claim it as your own. Then establish and build a starport (space depot) in that system. Once that's built, you can expand the system, you have direct influence in placing existing assets, starport, planet ports, settlements. There's a plethora of tools to work with. The facility types that you put down will dictate the economy in that system.[2]
You can own more than 1 star system. The primary starport in 1 system must be completed before you can claim another system. You could build basic systems and daisy chain your way towards your favorite system. You can then make it your home as the main system.[2]
SC is connected to Powerplay 2. While colonising a system you can push your chosen Power into that system. Expand your powers influence and create new systems, civilizations for the Power. Each system has an associated value. Every system is unique to some extend which will be represented in system colonisation. This can influence your system of choice.[2]
Expanding The Bubble, can have a galaxy wide effect. For example new trade routes for traders, new HUBs for explorers that you can use as a home base before going into deep space.[2]
Features
A list of features:
- Colonisation is a player-driven way to expand the Bubble and colonise new systems[3]
- Players will be able to colonise unpopulated systems within a certain distance of populated systems (distance yet to be revealed)[3]
- Once players have colonised a system, they will begin building a starport[3]
- After the starport is built, players will have the choice to expand within the system--building new assets, such as starports, settlements, outposts, etc)--which will dictate the economy of the system.[3]
- Players can claim multiple systems, but one at a time--a colonised system must have the primary starport built before the players can begin colonising another system.[3]
More details will be disclosed during Frontier Unlocked #11 on 27 November 2024.
Development
Since 2019, there was speculation about what the new feature could be such as Base Building. System Colonisation was first unveiled during a Frontier Unlocked #10 livestream on 30 October 2024.[3][2]