Fleet Carrier Shipyard: Difference between revisions
Improved formatting of text and tables. Hopefully somewhat improved several sentences. |
Added section with desc of functions from visitor cmdrs, with explanation of ships storage. |
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Shipyard is Optional Service. | Shipyard is Optional Service. | ||
== Functions for Carrier visitor == | |||
Commander can store up to 40 ships in Carrier's Shipyards, and retrieve them again, all at no cost.<br> | |||
Stored ships travel with the Carrier, even when their owner is not present on the Carrier.<br> | |||
'''Be aware''' that Carrier owner can at '''any time''' restrict you docking access, remove (disable) the Shipyard, or jump the Carrier to far away system, complicating access to your stored ships (or forcing you to play high transfer fees)! Only store ship(s) on Carriers who's owner you trust. | |||
There are several methods how to store and retrieve multiple ships to and from a Carrier. Some simple, some more complex but faster.<br> | |||
Apex taxi does not offer Cmdrs ferry to Cmdr owned Carriers and those Carriers do not have Apex taxi desk, so you can't take taxi from them. This complicates moving your ships to and from Carrier. | |||
'''Storing multiple ships''' | |||
'''Method A'''<br> | |||
Land first ship on the Carrier, then from it's Shipyard request transfer of rest of your ships to the Carrier.<br> | |||
Cons: | |||
* You will have to pay a transfer fee that may be very high for expensive ships and based on distance of ship from the Carrier. | |||
* This is also slow, easily taking real world hours or even days for longer distances. | |||
* It locks the ships in transfer state, without option to cancel the process. | |||
Following methods are more complicated, but faster and more flexible. They are only possible in [[Elite Dangerous: Odyssey|Odyssey version of the game]] as they require [[On Foot|on-foot mode]]. | |||
'''Method B'''<br> | |||
This requires help from another Commander that you trust. | |||
# Play in Private session or Open | |||
# Fly a ship to the Carrier, land, Disembark | |||
# Have your friend Cmdr land there too, pick you up in person in their ship and fly you to location where your next ship for transfer is located. | |||
'''Method C''' | |||
# First ideally gather all the ships at one '''station''' with Shipyard. | |||
# Make sure that that station is the last one you docked at, making it your 'safe spot' for respawning. Possibly launch from the station in any ship and dock again if not sure. | |||
# Fly fist ship to the Carrier, land, Disembark, then use Escape pod in Carrier's concourse. This will move you to your 'safe spot' station in on-foot mode. | |||
# In the concourse, at Inter Astra shop request your next ship. Repeat from step 3. | |||
'''Retrieval of multiple ships''' | |||
'''Method A'''<br> | |||
Fly (closest) station with Shipyard. From there request transfer of your ships to that station. | |||
This of course has the same cons as storing method A. | |||
'''Method B'''<br> | |||
This requires help from another Commander that you trust. | |||
# Play in Private session or Open | |||
# Fly first ship from Carrier to nearby station | |||
# Have your friend Cmdr land there too, pick you up in person in their ship and fly you back to the Carrier. | |||
== Functions and system for Carrier owner == | == Functions and system for Carrier owner == | ||