Icons legend/Ship Status Indicators: Difference between revisions

Added icon Caustic damage, Repairs
Rewrote the details from the POV of the ship's that has the indicator lit up. Also updated some damage sources.
Line 12: Line 12:
|[[File:Corrosion.svg|20x20px|center]]
|[[File:Corrosion.svg|20x20px|center]]
|Corrosion
|Corrosion
|The Hull is reduced by 20 points and incoming damage is increased by a quarter.
|Ship maximum armour is reduced by 20 and the ship takes 25% more damage from all sources.
|[[Corrosive Shell]]
|[[Corrosive Shell]]
|-
|-
|[[File:Ship_status-caustic_damage.svg|20x20px|center]]
|[[File:Ship_status-caustic_damage.svg|20x20px|center]]
|Caustic damage
|Caustic damage
|
|Ship is taking gradual hull damage over time until the source of the caustic damage is removed.
|[[Xeno Hunter|Thargoid weapons and explosion clouds]], ..?
|[[Thargoid Interceptor]] caustic missiles, "Orthrus Variant" Thargoid Interceptor wake, [[Thargoid Caustic Generator]]s, [[Enzyme Missile Rack|enzyme missiles]]
|-
|-
|[[File:Engine-disruption.svg|20x20px|center]]
|[[File:Engine-disruption.svg|20x20px|center]]
|Engine Disruption
|Engine Disruption
|Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed.
|Speed is reduced; changing ENG pips has no effect on the ship's speed.
|[[Drag Munitions]]
|[[Drag Munitions]]
|-
|-
|[[File:Engine-reboot.svg|20x20px|center]]
|[[File:Engine-reboot.svg|20x20px|center]]
|Engine Reboot
|Engine Reboot
| Temporarily disables [[Thrusters|thruster]]
|[[Thrusters]] are temporarily disabled.
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion
|-
|-
|[[File:Fsd-reboot.svg|20x20px|center]]
|[[File:Fsd-reboot.svg|20x20px|center]]
|FSD Reboot
|FSD Reboot
|Temporarily disables [[FSD]]
|The [[Frame Shift Drive]] is temporarily disabled.
|[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]]
|[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]]
|-
|-
|[[File:Hull-breach.svg|20x20px|center]]
|[[File:Hull-breach.svg|20x20px|center]]
|Hull Breach
|Hull Breach
|Significant damage is directly dealt to [[Outfitting|modules]]
|Ship is taking significant direct damage to [[Outfitting|modules]].
|[[High Yield Shell|High-Yield Shell]]
|[[High Yield Shell|High-Yield Shell]]
|-
|-
|[[File:Impulse-attack.svg|20x20px|center]]
|[[File:Impulse-attack.svg|20x20px|center]]
|Impulse Attack
|Impulse Attack
|Physically pushes the affected [[ship]] out of its previous trajectory. A [[Cannon]] with [[Force Shell]] can push the ship further with physical force.
|Ship is being physically pushed out of its trajectory.
|[[Railgun]], Force Shell
|[[Railgun]], [[Force Shell]]
|-
|-
|[[File:Increased-emissions.svg|20x20px|center]]
|[[File:Increased-emissions.svg|20x20px|center]]
| Increased Emissions
|Increased Emissions
|Increases the affected ship signature which makes the ship much easier to detect and generates heat faster
|The ship's signature is being increased, making it easier to detect and generate heat faster.
|[[Emissive Munitions]]
|[[Emissive Munitions]]
|-
|-
|[[File:Internal-damage.svg|20x20px|center]]
|[[File:Internal-damage.svg|20x20px|center]]
|Internal Damage
|Internal Damage
|The ship can experience internal module damage
|Ship is taking internal module damage.
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules
|-
|-
|[[File:Malfunction.svg|20x20px|center]]
|[[File:Malfunction.svg|20x20px|center]]
| Malfunction
| Malfunction
|A module will malfunction, regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
|A module is malfunctioning; this is happening regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
|[[Scramble Spectrum]], [[Pulse Disruptor]]
|[[Scramble Spectrum]], [[Pulse Disruptor]]
|-
|-
|[[File:Mass-locked.svg|20x20px|center]]
|[[File:Mass-locked.svg|20x20px|center]]
|Mass Locked
|Mass Locked
|Increases [[Supercruise]] [[Frame Shift Drive|FSD]] charge time from the default 5 seconds to over 1 minute.<br/>This does not affect System Jump [[Frame Shift Drive|FSD]] charge time.
|The Frame Shift Drive needs over 1 minute to enter [[supercruise]].<br/>[[Hyperspace]] jump time is unaffected.
|[[Mass Lock Munitions|Mass Lock Munition]]
|[[Mass Lock Munitions|Mass Lock Munition]]
|-
|-
|[[File:Regeneration.svg|20x20px|center]]
|[[File:Regeneration.svg|20x20px|center]]
|Regeneration
|Regeneration
|Without frequent hull damage, the [[Shield Generator]] will recharge at a rate of 1000+
|The [[Shield Generator]] is being recharged at 1000+ points/second.
|[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons only apply to [[Teams|teammates]])
|[[Concordant Sequence]], [[Regeneration Sequence]]<br/> Only [[Teams|teammates]] can be affected.
|-
|-
|[[File:Ship_status-Repairs.svg|24x24px|center]]
|[[File:Ship_status-Repairs.svg|24x24px|center]]
|Being repaired
|Being repaired
|Hull of the ship is being repaired, restoring it's hitpoints
|The ship's hull is being repaired, restoring its armour.
|[[Repair_Limpet_Controller|Repair Limpet]], ..?
|[[Repair_Limpet_Controller|Repair Limpet]]s
|-
|-
|[[File:Sensor-disruption.svg|20x20px|center]]
|[[File:Sensor-disruption.svg|20x20px|center]]
Line 83: Line 82:
|[[File:Shield-breach.svg|20x20px|center]]
|[[File:Shield-breach.svg|20x20px|center]]
|Shield Breach
|Shield Breach
|The Hull is directly damaged, regardless of shield power
|The hull is taking damage regardless of shield strength.
|[[Phasing Sequence]], [[Thargoid Scout]] weapons
|[[Phasing Sequence]], [[Thargoid Scout]] weapons
|-
|-
|[[File:Shield-cell-cascade.svg|20x20px|center]]
|[[File:Shield-cell-cascade.svg|20x20px|center]]
| Shield Cell Cascade
|Shield Cell Cascade
|[[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced
|A [[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced
|[[Feedback Cascade]]
|[[Feedback Cascade]]


Line 94: Line 93:
|[[File:Shield-generator-attack.svg|20x20px|center]]
|[[File:Shield-generator-attack.svg|20x20px|center]]
|Shield Generator Attack
|Shield Generator Attack
|Direct damage to the [[Shield Generator|Shield generator module]]
|The [[Shield Generator]] is taking direct damage.
| [[Defence Turrets|Station Defence Turret]], [[Reverberating Cascade]]
|[[Defence Turrets]], [[Reverberating Cascade]]
|-
|-
|[[File:Shield-reboot.svg|20x20px|center]]
|[[File:Shield-reboot.svg|20x20px|center]]
|Shield Reboot
|Shield Reboot
|Temporarily disable the shield
|Shield Generator is temporarily disabled.
| Unknown
|Unknown
|-
|-
|[[File:Target-interferance.svg|20x20px|center]]
|[[File:Target-interferance.svg|20x20px|center]]
|Target Interference
|Target Interference
|Target lock is lost
|Target lock is lost.
|[[Target Lock Breaker]]
|[[Target Lock Breaker]]
|-
|-
|[[File:Targeting-overload.svg|20x20px|center]]
|[[File:Targeting-overload.svg|20x20px|center]]
|Targeting Overload
|Targeting Overload
|Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency
|Turreted and gimballed weapons are scrambled, redcucing their tracking efficiency.
| [[Dispersal Field]], [[Thargoid Titan]] Field
|[[Dispersal Field]], [[Thargoid Titan]] Field
|-
|-
|[[File:Thermal-attack.svg|20x20px|center]]
|[[File:Thermal-attack.svg|20x20px|center]]
| Thermal Attack
|Thermal Attack
|The ship will experience a rise in heat
|Ship is gaining heat from a damaging source.
|[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]]
|[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]]
|}
|}