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Icons legend/Ship Status Indicators: Difference between revisions

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m Different fix for table width not be blocked by thumb img.
m Centered all the icons
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! scope="col" |Sources
! scope="col" |Sources
|-
|-
|[[File:Corrosion.svg|20x20px]]
|[[File:Corrosion.svg|20x20px|center]]
|Corrosion
|Corrosion
|The Hull is reduced by 20 points and incoming damage is increased by a quarter.
|The Hull is reduced by 20 points and incoming damage is increased by a quarter.
|[[Corrosive Shell]]
|[[Corrosive Shell]]
|-
|-
|[[File:Engine-disruption.svg|20x20px]]
|[[File:Engine-disruption.svg|20x20px|center]]
|Engine Disruption
|Engine Disruption
|Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed.
|Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed.
|[[Drag Munitions]]
|[[Drag Munitions]]
|-
|-
|[[File:Engine-reboot.svg|20x20px]]
|[[File:Engine-reboot.svg|20x20px|center]]
|Engine Reboot
|Engine Reboot
| Temporarily disables [[Thrusters|thruster]]
| Temporarily disables [[Thrusters|thruster]]
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion
|-
|-
|[[File:Fsd-reboot.svg|20x20px]]
|[[File:Fsd-reboot.svg|20x20px|center]]
|FSD Reboot
|FSD Reboot
|Temporarily disables [[FSD]]
|Temporarily disables [[FSD]]
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|-
|-
|[[File:Hull-breach.svg|20x20px]]
|[[File:Hull-breach.svg|20x20px|center]]
|Hull Breach
|Hull Breach
|Significant damage is directly dealt to [[Outfitting|modules]]
|Significant damage is directly dealt to [[Outfitting|modules]]
|[[High Yield Shell|High-Yield Shell]]
|[[High Yield Shell|High-Yield Shell]]
|-
|-
|[[File:Impulse-attack.svg|20x20px]]
|[[File:Impulse-attack.svg|20x20px|center]]
|Impulse Attack
|Impulse Attack
|Physically pushes the affected [[ship]] out of its previous trajectory. A [[Cannon]] with [[Force Shell]] can push the ship further with physical force.
|Physically pushes the affected [[ship]] out of its previous trajectory. A [[Cannon]] with [[Force Shell]] can push the ship further with physical force.
|[[Railgun]], Force Shell
|[[Railgun]], Force Shell
|-
|-
|[[File:Increased-emissions.svg|20x20px]]
|[[File:Increased-emissions.svg|20x20px|center]]
| Increased Emissions
| Increased Emissions
|Increases the affected ship signature which makes the ship much easier to detect and generates heat faster
|Increases the affected ship signature which makes the ship much easier to detect and generates heat faster
|[[Emissive Munitions]]
|[[Emissive Munitions]]
|-
|-
|[[File:Internal-damage.svg|20x20px]]
|[[File:Internal-damage.svg|20x20px|center]]
|Internal Damage
|Internal Damage
|The ship can experience internal module damage
|The ship can experience internal module damage
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules
|-
|-
|[[File:Malfunction.svg|20x20px]]
|[[File:Malfunction.svg|20x20px|center]]
| Malfunction
| Malfunction
|A module will malfunction, regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
|A module will malfunction, regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
|[[Scramble Spectrum]], [[Pulse Disruptor]]
|[[Scramble Spectrum]], [[Pulse Disruptor]]
|-
|-
|[[File:Mass-locked.svg|20x20px]]
|[[File:Mass-locked.svg|20x20px|center]]
|Mass Locked
|Mass Locked
|Increases [[Supercruise]] [[Frame Shift Drive|FSD]] charge time from the default 5 seconds to over 1 minute.<br/>This does not affect System Jump [[Frame Shift Drive|FSD]] charge time.
|Increases [[Supercruise]] [[Frame Shift Drive|FSD]] charge time from the default 5 seconds to over 1 minute.<br/>This does not affect System Jump [[Frame Shift Drive|FSD]] charge time.
|[[Mass Lock Munitions|Mass Lock Munition]]
|[[Mass Lock Munitions|Mass Lock Munition]]
|-
|-
|[[File:Regeneration.svg|20x20px]]
|[[File:Regeneration.svg|20x20px|center]]
|Regeneration
|Regeneration
|Without frequent hull damage, the [[Shield Generator]] will recharge at a rate of 1000+
|Without frequent hull damage, the [[Shield Generator]] will recharge at a rate of 1000+
|[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons only apply to [[Teams|teammates]])  
|[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons only apply to [[Teams|teammates]])  
|-
|-
|[[File:Sensor-disruption.svg|20x20px]]
|[[File:Sensor-disruption.svg|20x20px|center]]
|Sensor Disruption
|Sensor Disruption
|The ship may experience reduced [[Sensors|Sensor]] range and weapon target lock interference with decreased reliability.
|The ship may experience reduced [[Sensors|Sensor]] range and weapon target lock interference with decreased reliability.
|[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion
|[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion
|-
|-
|[[File:Shield-breach.svg|20x20px]]
|[[File:Shield-breach.svg|20x20px|center]]
|Shield Breach
|Shield Breach
|The Hull is directly damaged, regardless of shield power
|The Hull is directly damaged, regardless of shield power
|[[Phasing Sequence]], [[Thargoid Scout]] weapons
|[[Phasing Sequence]], [[Thargoid Scout]] weapons
|-
|-
|[[File:Shield-cell-cascade.svg|20x20px]]
|[[File:Shield-cell-cascade.svg|20x20px|center]]
| Shield Cell Cascade
| Shield Cell Cascade
|[[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced
|[[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced
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|-
|-
|[[File:Shield-generator-attack.svg|20x20px]]
|[[File:Shield-generator-attack.svg|20x20px|center]]
|Shield Generator Attack
|Shield Generator Attack
|Direct damage to the [[Shield Generator|Shield generator module]]
|Direct damage to the [[Shield Generator|Shield generator module]]
| [[Defence Turrets|Station Defence Turret]], [[Reverberating Cascade]]
| [[Defence Turrets|Station Defence Turret]], [[Reverberating Cascade]]
|-
|-
|[[File:Shield-reboot.svg|20x20px]]
|[[File:Shield-reboot.svg|20x20px|center]]
|Shield Reboot
|Shield Reboot
|Temporarily disable the shield
|Temporarily disable the shield
| Unknown
| Unknown
|-
|-
|[[File:Target-interferance.svg|20x20px]]
|[[File:Target-interferance.svg|20x20px|center]]
|Target Interference
|Target Interference
|Target lock is lost
|Target lock is lost
|[[Target Lock Breaker]]
|[[Target Lock Breaker]]
|-
|-
|[[File:Targeting-overload.svg|20x20px]]
|[[File:Targeting-overload.svg|20x20px|center]]
|Targeting Overload
|Targeting Overload
|Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency
|Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency
| [[Dispersal Field]], [[Thargoid Titan]] Field
| [[Dispersal Field]], [[Thargoid Titan]] Field
|-
|-
|[[File:Thermal-attack.svg|20x20px]]
|[[File:Thermal-attack.svg|20x20px|center]]
| Thermal Attack
| Thermal Attack
|The ship will experience a rise in heat  
|The ship will experience a rise in heat  

Revision as of 18:09, 13 August 2025

File:WeaponSpeacialEffectIcon.png
Ship status indicators

When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.

Icon Description Effect Sources
File:Corrosion.svg
Corrosion The Hull is reduced by 20 points and incoming damage is increased by a quarter. Corrosive Shell
File:Engine-disruption.svg
Engine Disruption Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed. Drag Munitions
File:Engine-reboot.svg
Engine Reboot Temporarily disables thruster Ion Disruptor, Thargoid Caustic Generator explosion
File:Fsd-reboot.svg
FSD Reboot Temporarily disables FSD FSD Interrupt, Containment Missile Powerplay weapon, Shift-Lock Canister
File:Hull-breach.svg
Hull Breach Significant damage is directly dealt to modules High-Yield Shell
File:Impulse-attack.svg
Impulse Attack Physically pushes the affected ship out of its previous trajectory. A Cannon with Force Shell can push the ship further with physical force. Railgun, Force Shell
File:Increased-emissions.svg
Increased Emissions Increases the affected ship signature which makes the ship much easier to detect and generates heat faster Emissive Munitions
File:Internal-damage.svg
Internal Damage The ship can experience internal module damage Overheating, Missile Racks (both dumbfire and seeker), strike on internal modules
File:Malfunction.svg
Malfunction A module will malfunction, regardless of the module's health.
- Yellow icon: a low chance that a malfunction will occur.
- Red icon: a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire.
Scramble Spectrum, Pulse Disruptor
File:Mass-locked.svg
Mass Locked Increases Supercruise FSD charge time from the default 5 seconds to over 1 minute.
This does not affect System Jump FSD charge time.
Mass Lock Munition
File:Regeneration.svg
Regeneration Without frequent hull damage, the Shield Generator will recharge at a rate of 1000+ Concordant Sequence, Regeneration Sequence (two weapons only apply to teammates)
File:Sensor-disruption.svg
Sensor Disruption The ship may experience reduced Sensor range and weapon target lock interference with decreased reliability. Dazzle Shell, Seismic Charge explosion
File:Shield-breach.svg
Shield Breach The Hull is directly damaged, regardless of shield power Phasing Sequence, Thargoid Scout weapons
File:Shield-cell-cascade.svg
Shield Cell Cascade Shield Cell Bank is damaged, and the shield restoration rate is reduced Feedback Cascade
File:Shield-generator-attack.svg
Shield Generator Attack Direct damage to the Shield generator module Station Defence Turret, Reverberating Cascade
File:Shield-reboot.svg
Shield Reboot Temporarily disable the shield Unknown
File:Target-interferance.svg
Target Interference Target lock is lost Target Lock Breaker
File:Targeting-overload.svg
Targeting Overload Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency Dispersal Field, Thargoid Titan Field
File:Thermal-attack.svg
Thermal Attack The ship will experience a rise in heat Plasma Accelerator, Thermal Cascade, Thermal Shock

There is also an external ship status called "Hazardous Substance Detected" which often occurs as a replacement of "Internal Damage". It has a red grade-five material icon.