Icons legend/Ship Status Indicators: Difference between revisions
Clarified mass lock effects, Shield Generator Attack, Hazardous Substance Detected effect. |
Added <includeonly> 'Open section as separate page' link. | Fixed Table badly wrapping around thumb. | Fixed excess <p>s in table cells. |
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[[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]] | [[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]] | ||
{| class="article-table article-table-selected" border="1" cellspacing="1" cellpadding="1" | <p style="padding-bottom: 110px">When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship.</p> | ||
<includeonly><br/>[[Icons_legend/Ship_Status_Indicators|Open section as separate page]]</includeonly> | |||
{| class="article-table article-table-selected mw-collapsible" border="1" cellspacing="1" cellpadding="1" | |||
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! scope="col" |Icon | ! scope="col" |Icon | ||
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|[[File:Malfunction.svg|20x20px]] | |[[File:Malfunction.svg|20x20px]] | ||
| Malfunction | | Malfunction | ||
|A module will malfunction, regardless of the module's health. | |A module will malfunction, regardless of the module's health.<br/>- <b>Yellow icon:</b> a low chance that a malfunction will occur.<br/>- <b>Red icon:</b> a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire. | ||
|[[Scramble Spectrum]], [[Pulse Disruptor]] | |[[Scramble Spectrum]], [[Pulse Disruptor]] | ||
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|[[File:Mass-locked.svg|20x20px]] | |[[File:Mass-locked.svg|20x20px]] | ||
|Mass Locked | |Mass Locked | ||
|Increases [[Supercruise]] [[Frame Shift Drive|FSD]] charge time from the default 5 seconds to over 1 minute. | |Increases [[Supercruise]] [[Frame Shift Drive|FSD]] charge time from the default 5 seconds to over 1 minute.<br/>This does not affect System Jump [[Frame Shift Drive|FSD]] charge time. | ||
This does not affect System Jump [[Frame Shift Drive|FSD]] charge time. | |||
|[[Mass Lock Munitions|Mass Lock Munition]] | |[[Mass Lock Munitions|Mass Lock Munition]] | ||
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