Icons legend/Ship Status Indicators: Difference between revisions
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[[File:WeaponSpeacialEffectIcon.png|thumb|298x248|Ship status indicators]] | |||
When the player's ship, or the ship that the player has currently targeted, takes certain types of damage (whether from a modified or standard weapon) the ship HUD will indicate this via the display of weapon effect icons shown below the relevant schematic for the affected ship. | |||
{| class="article-table article-table-selected" border="1" cellspacing="1" cellpadding="1" | |||
|- | |||
! scope="col" |Icon | |||
! scope="col" |Description | |||
! scope="col" |Effect | |||
! scope="col" |Sources | |||
|- | |||
|[[File:Corrosion.svg|20x20px]] | |||
|Corrosion | |||
|The Hull is reduced by 20 points and incoming damage is increased by a quarter. | |||
|[[Corrosive Shell]] | |||
|- | |||
|[[File:Engine-disruption.svg|20x20px]] | |||
|Engine Disruption | |||
|Speed is reduced: changing ENG pips has no effect on the ship's max speed nor boost speed. | |||
|[[Drag Munitions]] | |||
|- | |||
|[[File:Engine-reboot.svg|20x20px]] | |||
|Engine Reboot | |||
| Temporarily disables [[Thrusters|thruster]] | |||
|[[Ion Disruptor]], [[Thargoid Caustic Generator]] explosion | |||
|- | |||
|[[File:Fsd-reboot.svg|20x20px]] | |||
|FSD Reboot | |||
|Temporarily disables [[FSD]] | |||
|[[FSD Interrupt]], [[Containment Missile]] [[Powerplay]] weapon, [[Shift-Lock Canister]] | |||
|- | |||
|[[File:Hull-breach.svg|20x20px]] | |||
|Hull Breach | |||
|Significant damage is directly dealt to [[Outfitting|modules]] | |||
|[[High Yield Shell|High-Yield Shell]] | |||
|- | |||
|[[File:Impulse-attack.svg|20x20px]] | |||
|Impulse Attack | |||
|Physically pushes the affected [[ship]] out of its previous trajectory. A [[Cannon]] with [[Force Shell]] can push the ship further with physical force. | |||
|[[Railgun]], Force Shell | |||
|- | |||
|[[File:Increased-emissions.svg|20x20px]] | |||
| Increased Emissions | |||
|Increases the affected ship signature which makes the ship much easier to detect and generates heat faster | |||
|[[Emissive Munitions]] | |||
|- | |||
|[[File:Internal-damage.svg|20x20px]] | |||
|Internal Damage | |||
|The ship can experience internal module damage | |||
| [[Heat|Overheating]], Missile Racks (both [[Missile Rack|dumbfire]] and [[Seeker Missile Rack|seeker]]), strike on internal modules | |||
|- | |||
|[[File:Malfunction.svg|20x20px]] | |||
| Malfunction | |||
|A module will malfunction, regardless of the module's health. | |||
YELLOW ICON: a low chance that a malfunction will occur. | |||
RED ICON: a malfunction becomes active. The Red icon is visible while receiving continuous weapon fire. | |||
|[[Scramble Spectrum]], [[Pulse Disruptor]] | |||
|- | |||
|[[File:Mass-locked.svg|20x20px]] | |||
|Mass Locked | |||
|Increases FSD charge time from the default 5 seconds to over 1 minute. This does not affect the [[Hyperdrive]] | |||
|[[Mass Lock Munitions|Mass Lock Munition]] | |||
|- | |||
|[[File:Regeneration.svg|20x20px]] | |||
|Regeneration | |||
|Without frequent hull damage, the [[Shield Generator]] will recharge at a rate of 1000+ | |||
|[[Concordant Sequence]], [[Regeneration Sequence]] (two weapons only apply to [[Teams|teammates]]) | |||
|- | |||
|[[File:Sensor-disruption.svg|20x20px]] | |||
|Sensor Disruption | |||
|The ship may experience reduced [[Sensors|Sensor]] range and weapon target lock interference with decreased reliability. | |||
|[[Dazzle Shell]], [[Seismic Charge Launcher|Seismic Charge]] explosion | |||
|- | |||
|[[File:Shield-breach.svg|20x20px]] | |||
|Shield Breach | |||
|The Hull is directly damaged, regardless of shield power | |||
|[[Phasing Sequence]], [[Thargoid Scout]] weapons | |||
|- | |||
|[[File:Shield-cell-cascade.svg|20x20px]] | |||
| Shield Cell Cascade | |||
|[[Shield Cell Bank]] is damaged, and the shield restoration rate is reduced | |||
|[[Feedback Cascade]] | |||
|- | |||
|[[File:Shield-generator-attack.svg|20x20px]] | |||
|Shield Generator Attack | |||
|Directly damage the shield | |||
| [[Defence Turrets|Station Defence Turret]], [[Reverberating Cascade]] | |||
|- | |||
|[[File:Shield-reboot.svg|20x20px]] | |||
|Shield Reboot | |||
|Temporarily disable the shield | |||
| Unknown | |||
|- | |||
|[[File:Target-interferance.svg|20x20px]] | |||
|Target Interference | |||
|Target lock is lost | |||
|[[Target Lock Breaker]] | |||
|- | |||
|[[File:Targeting-overload.svg|20x20px]] | |||
|Targeting Overload | |||
|Turreted and gimballed weapons are scrambled. It reduces the target tracking efficiency | |||
| [[Dispersal Field]], [[Thargoid Titan]] Field | |||
|- | |||
|[[File:Thermal-attack.svg|20x20px]] | |||
| Thermal Attack | |||
|The ship will experience a rise in heat | |||
|[[Plasma Accelerator]], [[Thermal Cascade]], [[Thermal Shock]] | |||
|} | |||
There is also an external ship status called "Hazardous Substance Detected" which often occurr as a replacement of "Internal Damage". This status effect only occurr which chances. It have a red grade-five material icon. | |||
[[Category:User interface]] | [[Category:User interface]] | ||