Operations: Difference between revisions
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m improved phrasing "one team member in a maverick suit" |
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NPCs and their properties, like access level, are to an extent randomly generated. In some instances of the same Operation some gear may not be required to finish the objectives, while in other instances it will be. For example in Operation [[Operations#Biohazard Takedown|Biohazard Takedown]] an NPC with level 3 access may randomly appear, and if the NPC's profile is cloned by a teammate then the [[Maverick Suit]] is not required anymore to force-open doors to complete the mission. It is still advised to always bring all required gear anyway to not soft lock yourself. | NPCs and their properties, like access level, are to an extent randomly generated. In some instances of the same Operation some gear may not be required to finish the objectives, while in other instances it will be. For example in Operation [[Operations#Biohazard Takedown|Biohazard Takedown]] an NPC with level 3 access may randomly appear, and if the NPC's profile is cloned by a teammate then the [[Maverick Suit]] is not required anymore to force-open doors to complete the mission. It is still advised to always bring all required gear anyway to not soft lock yourself. | ||
For | For on-foot Operations, having one team member in a [[Maverick Suit|Maveric suit]] can be beneficial. There are always locked cabinets with [[Consumables]], and in some Operations optional locked doors. | ||
All team members may bring [[E-Breach|E-breach]] hacking devices to force-open locked crates. There is no downside, as all NPCs are always hostile anyway and don't care about carried contraband. E-Breaches have to be manually added to backpack though, even on respawn after death. | |||
== Rewards == | == Rewards == | ||