Operations: Difference between revisions
Remains to be confirmed (cf. said post) and doesn't solve locks behind panels |
m →Rewards: Shufled sentences to make more sense |
||
| Line 38: | Line 38: | ||
Successful completion of the operation objectives yields rewards: Merc Coin, [[credits]] and both [[Materials|Ship Engineering materials]] and [[Engineers#Pilot_Equipment_Modifications|Personal equipment Engineering materials]]. | Successful completion of the operation objectives yields rewards: Merc Coin, [[credits]] and both [[Materials|Ship Engineering materials]] and [[Engineers#Pilot_Equipment_Modifications|Personal equipment Engineering materials]]. | ||
Merc Coins can be spent on special rewards like new special ship modules, new blueprints to engineer them further, and exclusive on-foot gear mods that are otherwise difficult to acquire in the [[galaxy]]. | |||
You can have a maximum of 9999 Merc Coin with a weekly allowance limit of 1000. This is a soft-limit, because you can continue to earn Merc Coins at a lower payout. | |||
== Upgrade == | == Upgrade == | ||