Operations: Difference between revisions
m Operations styling changes. Required and Recommended gear sections now are not headers to not clog page index. |
→Tips: Maveric suit. E-breaches. |
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=== Tips === | === Tips === | ||
All Synthesis is free while in Operation. You carry copy of your current stock of materials from main game into every operation. No matter what you spend during Operation, after the mission you will have same amount of materials as before. | All Synthesis is free while in Operation. You carry copy of your current stock of materials from main game into every operation. No matter what you spend during Operation, after the mission you will have same amount of materials as before. | ||
NPCs and their properties, like access level, are to an extent randomly generated. In some instances of the same Operation some gear may not be required to finish the objectives, while in other instances it will be. For example in Operation [[Operations#Biohazard Takedown|Biohazard Takedown]] an NPC with level 3 access may randomly appears, and if it's profile is cloned by one of the players Maveric suit is not required anymore to force-open doors to complete the mission. It is advised to always bring all required gear to not solt lock yourself. | |||
For Operations with on-foot parts, having one of 3-4 team members in Maveric suit is always beneficial. There are always locked cabinets with consumables and in some Operations locked doors. | |||
For the same reason, it is good idea for all team members to bring maximum amount of E-breach hacking devices, to force-open locked crates. There is no downside as all NPCs are always hostile anyway and don't care about carried contraband. | |||
== Rewards == | == Rewards == | ||