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Illegal Goods: Difference between revisions

From Elite Dangerous Wiki
added list of illegal items per economy type
→Legality: put list in alphabetical order
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Legality of items differs between each system, but is generally constant depending on jurisdiction and security level. Be careful on long distance trips when moving goods that may be illegal (such as drugs) as a system on the way may consider something illegal and [[fine]] you. Anarchy systems allow all items, therefore they are an ideal place to buy/sell illegal goods to trade elsewhere.
Legality of items differs between each system, but is generally constant depending on jurisdiction and security level. Be careful on long distance trips when moving goods that may be illegal (such as drugs) as a system on the way may consider something illegal and [[fine]] you. Anarchy systems allow all items, therefore they are an ideal place to buy/sell illegal goods to trade elsewhere.


== Legality ==
== Legality per Economy type ==
 


Anarchy:
Anarchy:
* Toxic Waste
* Toxic Waste


Dictatorship:
Cooperative:
* Battle Weapons
* Combat Stabilisers
* Imperial Slaves
* Narcotics
* Slaves
* Slaves
* Toxic Waste
* Toxic Waste


Feudal:
Confederacy:
* Battle Weapons
* Combat Stabilisers
* Combat Stabilisers
* Imperial Slaves
* Narcotics
* Personal Weapons
* Slaves
* Toxic Waste
Communism:
* Combat Stabilisers
* Combat Stabilisers
* Communism
* Imperial Slaves
* Imperial Slaves
* Narcotics
* Narcotics
* Narcotics
* Slaves
* Slaves
* Slaves
* Toxic Waste
* Toxic Waste
* Toxic Waste


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* Toxic Waste
* Toxic Waste


Theocracy:
Dictatorship:
* Battle Weapons
* Combat Stabilisers
* Consumer Technology
* Imperial Slaves
* Narcotics
* Personal Weapons
* Slaves
* Slaves
* Tobacco
* Toxic Waste
* Toxic Waste


Cooperative:
Feudal:
* Battle Weapons
* Battle Weapons
* Combat Stabilisers
* Combat Stabilisers
* Imperial Slaves
* Narcotics
* Narcotics
* Slaves
* Slaves
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* Toxic Waste
* Toxic Waste


Confederacy:
Prison Colony:
* Battle Weapons
* Beer
* Combat Stabilisers
* Combat Stabilisers
* Consumer Technology
* Imperial Slaves
* Imperial Slaves
* Liquor
* Narcotics
* Narcotics
* Personal Weapons
* Personal Weapons
* Slaves
* Slaves
* Tobacco
* Toxic Waste
* Toxic Waste
* Wine


Prison Colony:
Theocracy:
* Battle Weapons
* Battle Weapons
* Beer
* Combat Stabilisers
* Combat Stabilisers
* Consumer Technology
* Consumer Technology
* Imperial Slaves
* Imperial Slaves
* Liquor
* Narcotics
* Narcotics
* Personal Weapons
* Personal Weapons
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* Tobacco
* Tobacco
* Toxic Waste
* Toxic Waste
* Wine




{{Stub}}
{{Stub}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 20:33, 24 April 2018

File:IllegalCargoWarnings.png
The warnings that are displayed when carrying illegal cargo - in this case Onion Head.
File:SellingIllegalGoods.jpg
Selling Illegal Goods in Freeport in Beta 1.03

Illegal Goods are items that are prohibited in a location by the ruling Minor Faction. Which items are prohibited can be checked on the System Map, by selecting a Starport and reading the Prohibited list in the sidebar. If you are carrying illegal goods, the Illicit Cargo indicator on the dashboard will light up, and in the Cargo tab of the left panel the prohibited items will be marked with a label reading Illegal.

Cargo can only be sold at Commodities Markets if it is not prohibited there. At Black Markets, cargo can be sold regardless of its legal status.

Legality of items differs between each system, but is generally constant depending on jurisdiction and security level. Be careful on long distance trips when moving goods that may be illegal (such as drugs) as a system on the way may consider something illegal and fine you. Anarchy systems allow all items, therefore they are an ideal place to buy/sell illegal goods to trade elsewhere.

Legality per Economy type

Anarchy:

  • Toxic Waste

Cooperative:

  • Battle Weapons
  • Combat Stabilisers
  • Imperial Slaves
  • Narcotics
  • Slaves
  • Toxic Waste

Confederacy:

  • Combat Stabilisers
  • Imperial Slaves
  • Narcotics
  • Personal Weapons
  • Slaves
  • Toxic Waste

Communism:

  • Combat Stabilisers
  • Imperial Slaves
  • Narcotics
  • Slaves
  • Toxic Waste

Corporate:

  • Battle Weapons
  • Combat Stabilisers
  • Imperial Slaves
  • Narcotics
  • Slaves
  • Tobacco
  • Toxic Waste

Democracy:

  • Battle Weapons
  • Combat Stabilisers
  • Imperial Slaves
  • Narcotics
  • Personal Weapons
  • Slaves
  • Tobacco
  • Toxic Waste

Dictatorship:

  • Slaves
  • Toxic Waste

Feudal:

  • Battle Weapons
  • Combat Stabilisers
  • Narcotics
  • Slaves
  • Toxic Waste

Patronage:

  • Battle Weapons
  • Combat Stabilisers
  • Narcotics
  • Personal Weapons
  • Slaves
  • Toxic Waste

Prison Colony:

  • Battle Weapons
  • Beer
  • Combat Stabilisers
  • Consumer Technology
  • Imperial Slaves
  • Liquor
  • Narcotics
  • Personal Weapons
  • Slaves
  • Tobacco
  • Toxic Waste
  • Wine

Theocracy:

  • Battle Weapons
  • Combat Stabilisers
  • Consumer Technology
  • Imperial Slaves
  • Narcotics
  • Personal Weapons
  • Slaves
  • Tobacco
  • Toxic Waste