Ships: Difference between revisions

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Added more nuance to the ship rolls, more consideration should be made as to what a ship was primarily designed for.
→Choosing a ship: Spelling.
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=== Multi-purpose ===
The outfitting system allows you to re-equip any ship for almost any rollsrole, a multi-purpose ship is a ship designed with this in mind and without a specific focus to begin with, your starting Sidewinder, and the ever popular Cobra are two such ships. With the right equipment a multi-purpose ship can be equally as good as bounty hunter ship, a trade ship or an exploration ship depending on what you fit the ship with.
 
=== Combat ===
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{| class="article-table article-table-selected sortable" style="text-align: center;" border="1" width="100%"
! scope="col" style="text-align: center; font-size:small;" data-sort-type="text" | Model
! scope="col" style="text-align: center; font-size:small;" data-sort-type="text" | RollRole**
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Price (CR)
! scope="col" style="text-align: center; font-size:small;" data-sort-type="number" | Initial Cargo
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|}
<span style="font-size: small;"><nowiki>*</nowiki>Note the sidewinder is available for free via insurance. </span><br />
<span style="font-size: small;"><nowiki>**</nowiki> Ship rollsroles classes are rated 0 - 9 where 0 is most basic and 9 is most advanced and 5 is mid-range. Meant to be used for sorting purposes. </span><br />
<span style="font-size: small;"><nowiki>***</nowiki> No cargo, default loadout, full fuel.</span><br />