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[[File:Weaponsforsale.jpg|thumb|220px|Weapons for sale in Asellus Primus]]
#REDIRECT [[:Category:Weapons]]
 
Each ship in Elite: Dangerous can equip a variety of energy and projectile based weapons. In addition some weapons are available in either gimballed, turreted, or fixed variants. Weapons are organized into classes ranging from 1-8 (C1, C2, C3, C4, etc.) indicating their relative power usage, damage output, and accuracy. Gimballed weapons are suffixed with a (G) in the outfitting store. Turreted weapons are suffixed with a (T) in the outfitting store. Fixed weapons have no suffix.
 
Very little information about the specifics of weapons was discussed during the Kickstarter campaign. However, in a Dev Diary video, David Braben confirmed that both beam and pulse lasers would return, as well as missiles. Projectile and plasma based weapons have also been made available.
 
==Weapons==
Weapons come in wide range of types and classes, which on their turn are divided in subclasses (A-G). An A-subclass being superior to a G, which translate in better performance of the weapon. Standard is a F-subclass.
 
There are 2 types of weapons; Energy-based and Ammo-based, some of them are of defensive nature like the point defense turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you won’t be able to fire (given that you’d be overheating, you probably have other problems on your hands however).
 
====Energy weapons:====
These weapons use a recharging capacitor, they don’t need ammo, but they tend to drain quickly and take time to recharge.
* [[Pulse Laser]]
* [[Beam Laser]]
* [[Burst Laser]]
* [[Stealth Laser]]
 
====Ammunition weapons:====
You can buy ammo for these weapons at any station. Be sure you do or you´ll find yourself unable to fire!
* [[Multi-cannon]]
* [[Cannon]]
* [[Missile Rack]]
* [[Point Defence Turret]]
* [[Mine Launcher]]
* [[Railgun]]
* [[Plasma Accelerators|Plasma Accelerator]]
Regardless of type, all weapons are placed in different mounts, which determine how they aim at targets:
 
== Weapon Mounts ==
=== Fixed ===
Fixed weapons are rather powerful, but have very little tracking ability - they shoot straight ahead, and can only do minor tracking when the target is within the weapon's crosshairs. Because of this, fixed weapons depend heavily on your maneuverability; however, they are cheap, use little power, and every weapon is available in a fixed mount.
 
The following weapons have fixed mounts:
* [[Pulse Laser]]
* [[Beam Laser]]
* [[Burst Laser]]
* [[Stealth Laser]]
* [[Railgun]]
* [[Plasma Accelerators|Plasma Accelerator]]
* [[Multi-cannon]]
* [[Cannon]]
* [[Missiles|Missile Rack]]
 
===Gimbal===
[http://en.wikipedia.org/wiki/Gimbal Gimbal] means that the weapon is hung in a rotating construction, so it can move independent of the ship's orientation. Gimbal-mounted weapons can keep track of a target even when you're not pointed directly at the target, allowing far more firepower to hit a target. In exchange, gimbal weapons are usually weaker than their fixed counterparts, being one level lower than a comparable fixed weapon. Also keep in mind that tracking systems track ''heat''; if a target is not generating sufficient heat, gimbals will not lock on and behave much like fixed weapons.
 
The following weapons have gimbal mounts:
* [[Pulse Laser]]
* [[Beam Laser]]
* [[Burst Laser]]
* [[Multi-cannon]]
 
===Turret===
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire. The following weapons have turret variants (denoted by a T).
* [[Pulse Laser]]
* [[Beam Laser]]
* [[Burst Laser]]
* [[Multi-cannon]]
[[Category:Weapons]]

Revision as of 00:23, 14 December 2014

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