Weapons: Difference between revisions
Added redirect for "weapons" to Weapons category page. |
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[[File:Weaponsforsale.jpg|thumb|220px|Weapons for sale in Asellus Primus]] | |||
Each ship in Elite: Dangerous can equip a variety of energy and projectile based weapons. In addition some weapons are available in either gimballed, turreted, or fixed variants. Weapons are organized into classes ranging from 1-8 (C1, C2, C3, C4, etc.) indicating their relative power usage, damage output, and accuracy. Gimballed weapons are suffixed with a (G) in the outfitting store. Turreted weapons are suffixed with a (T) in the outfitting store. Fixed weapons have no suffix. | |||
Very little information about the specifics of weapons was discussed during the Kickstarter campaign. However, in a Dev Diary video, David Braben confirmed that both beam and pulse lasers would return, as well as missiles. Projectile and plasma based weapons have also been made available. | |||
==Weapons== | |||
Weapons come in wide range of types and classes, which on their turn are divided in subclasses (A-G). An A-subclass being superior to a G, which translate in better performance of the weapon. Standard is a F-subclass. | |||
There are 2 types of weapons; Energy-based and Ammo-based, some of them are of defensive nature like the point defense turret. Weapons generate heat, which increases your signature on the radar. When you have more than 100% heat, you won’t be able to fire (given that you’d be overheating, you probably have other problems on your hands however). | |||
==== Energy weapons: ==== | |||
These weapons use a recharging capacitor, they don’t need ammo, but they tend to drain quickly and take time to recharge. | |||
*[[Pulse Laser]] | |||
*[[Beam Laser]] | |||
*[[Burst Laser]] | |||
*[[Stealth Laser]] | |||
*[[Railgun]] | |||
*[[Plasma Accelerators|Plasma Accelerator]] | |||
==== Ammunition weapons: ==== | |||
You can buy ammo for these weapons at any station. Be sure you do or you´ll find yourself unable to fire! | |||
*[[Multi-cannon]] | |||
* [[Cannon]] | |||
*[[Missile Rack]] | |||
*[[Point Defence Turret]] | |||
* [[Mine Launcher]] | |||
Regardless of type, all weapons are placed in different mounts, which determine how they aim at targets: | |||
== Weapon Mounts == | |||
=== Fixed === | |||
Fixed weapons are rather powerful, but have very little tracking ability - they shoot straight ahead, and can only do minor tracking when the target is within the weapon's crosshairs. Because of this, fixed weapons depend heavily on your maneuverability; however, they are cheap, use little power, and every weapon is available in a fixed mount. | |||
The following weapons have fixed mounts: | |||
*[[Pulse Laser]] | |||
* [[Beam Laser]] | |||
* [[Burst Laser]] | |||
* [[Stealth Laser]] | |||
* [[Railgun]] | |||
* [[Plasma Accelerators|Plasma Accelerator]] | |||
* [[Multi-cannon]] | |||
* [[Cannon]] | |||
* [[Missiles|Missile Rack]] | |||
=== Gimbal === | |||
Gimballed means that the weapon is hung in a [http://en.wikipedia.org/wiki/Gimbal gimbal]-construction, so it can move independent of the ship's orientation. Gimbal-mounted weapons can keep track of a target even when you're not pointed directly at the target, allowing far more firepower to hit a target. In exchange, gimbal weapons are usually weaker than their fixed counterparts, being one level lower than a comparable fixed weapon. Also keep in mind that tracking systems track ''heat''; if a target is not generating sufficient heat, gimbals will not lock on and behave much like fixed weapons. | |||
The following weapons have gimbal mounts: | |||
* [[Pulse Laser]] | |||
* [[Beam Laser]] | |||
* [[Burst Laser]] | |||
* [[Multi-cannon]] | |||
=== Turret === | |||
Turrets are fully independent auto-firing weapons that have a 360 degree range of fire. The following weapons have turret variants (denoted by a T). | |||
* [[Pulse Laser]] | |||
* [[Beam Laser]] | |||
* [[Burst Laser]] | |||
* [[Multi-cannon]] | |||
[[Category:Weapons]] | |||