Bulkheads: Difference between revisions
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== Types == | == Types == | ||
Values that determine hull protection are hull points and damage-type specific resistances: thermal, kinetic and explosive. In | Values that determine hull protection are hull points and damage-type specific resistances: thermal, kinetic and explosive. In addition there is [[hull hardness]] determined by ship model which can not be changed in any way. There are five different bulkheads available for every ship: | ||
* Free [[Lightweight Alloys|Lightweight Alloys]] equipped by default to every ship, offering some hull points. | * Free [[Lightweight Alloys|Lightweight Alloys]] equipped by default to every ship, offering some hull points. | ||
* Cheap [[Reinforced Alloys|Reinforced Alloys]] offering more hull points. | * Cheap [[Reinforced Alloys|Reinforced Alloys]] offering more hull points. | ||
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* Most expensive [[Reactive Surface Composite]] offering the maximum amount of hull Points with better explosive and kinetic resistance, at the cost of lower thermal resistance. | * Most expensive [[Reactive Surface Composite]] offering the maximum amount of hull Points with better explosive and kinetic resistance, at the cost of lower thermal resistance. | ||
Bulkheads are available for purchase at Outfitting. However, no bulkheads will be available to purchase for a particular ship if it is not also sold at that location's shipyard. | Bulkheads are available for purchase at Outfitting for a relatively high price. However, no bulkheads will be available to purchase for a particular ship if it is not also sold at that location's shipyard. | ||
== Penetration == | == Penetration == | ||
If the hull is penetrated by a shot, modules take damage, depending on where it is penetrated. Damage to the module can be reduced with [[Module Reinforcement Package|Module Reinforcement Packages]], and is otherwise determined by the weapon used. The chance of penetration is entirely dependant on the remaining hull points, as plotted in this graph: | If the hull is penetrated by a shot, modules take damage, depending on where it is penetrated. Damage to the module can be reduced with [[Module Reinforcement Package|Module Reinforcement Packages]], and is otherwise determined by the weapon used. The chance of penetration is entirely dependant on the remaining hull points, as plotted in this graph: | ||
[[File:Hull Penetration.png|none|thumb| | [[File:Hull Penetration-0.png|none|thumb|440x440px]] | ||
== Specifications == | == Specifications == | ||