Bulkheads: Difference between revisions

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== Types ==
== Types ==
Values that determine hull protection are hull points and damage-type specific resistances: thermal, kinetic and explosive. In Addition there is [[hull hardness]] determined by ship model which can not be changed in any way. There are five different bulkheads available for every ship:
Values that determine hull protection are hull points and damage-type specific resistances: thermal, kinetic and explosive. In addition there is [[hull hardness]] determined by ship model which can not be changed in any way. There are five different bulkheads available for every ship:
* Free [[Lightweight Alloys|Lightweight Alloys]] equipped by default to every ship, offering some hull points.
* Free [[Lightweight Alloys|Lightweight Alloys]] equipped by default to every ship, offering some hull points.
* Cheap [[Reinforced Alloys|Reinforced Alloys]] offering more hull points.
* Cheap [[Reinforced Alloys|Reinforced Alloys]] offering more hull points.
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* Most expensive [[Reactive Surface Composite]] offering the maximum amount of hull Points with better explosive and kinetic resistance, at the cost of lower thermal resistance.
* Most expensive [[Reactive Surface Composite]] offering the maximum amount of hull Points with better explosive and kinetic resistance, at the cost of lower thermal resistance.


Bulkheads are available for purchase at Outfitting. However, no bulkheads will be available to purchase for a particular ship if it is not also sold at that location's shipyard.
Bulkheads are available for purchase at Outfitting for a relatively high price. However, no bulkheads will be available to purchase for a particular ship if it is not also sold at that location's shipyard.


== Penetration ==
== Penetration ==
If the hull is penetrated by a shot, modules take damage, depending on where it is penetrated. Damage to the module can be reduced with [[Module Reinforcement Package|Module Reinforcement Packages]], and is otherwise determined by the weapon used. The chance of penetration is entirely dependant on the remaining hull points, as plotted in this graph:
If the hull is penetrated by a shot, modules take damage, depending on where it is penetrated. Damage to the module can be reduced with [[Module Reinforcement Package|Module Reinforcement Packages]], and is otherwise determined by the weapon used. The chance of penetration is entirely dependant on the remaining hull points, as plotted in this graph:
[[File:Hull Penetration.png|none|thumb|420x420px]]
[[File:Hull Penetration-0.png|none|thumb|440x440px]]


== Specifications ==
== Specifications ==