Elite Dangerous: Difference between revisions

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===Outfitting===
===Outfitting===
[[File:Ship-Outfitting-Fer-de-Lance.png|thumb|250px|Outfitting Fer-De-Lance]]
[[File:Ship-Outfitting-Fer-de-Lance.png|thumb|250px|Outfitting Fer-De-Lance]]
Ships can be customized and [[Outfitting|outfitted]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]].


Ships can be customized and [[Outfitting: Weapons|outfitted]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]].
===Hardpoints===
===Hardpoints===
A wide variety of energy, projectile and missile-based weapons are available for ships. These are thermal, kinetic, thermal kinetic, explosive and defensive weapons. There are also mining lasers.
A wide variety of energy, projectile and missile-based weapons are available for ships. These are thermal, kinetic, thermal kinetic, explosive and defensive weapons. There are also mining lasers.