Multi-cannon: Difference between revisions

Editing a gallery
m Updated damage falloff.
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==Usage==
==Usage==
The continuous hail of projectiles that Multi-cannons fire are relatively easy to keep on-target and can be fired at the same time as other, more energy-thirsty weapons such as lasers due to their low distributor draw, making them very common weapons among pilots. Their damage does not begin to drop off at range as quickly as that caused by laser weapons does. All Multi-cannons have a maximum range of 4000m, with damage dropping off past 2000m. Projectile velocity for all Multi-cannons is 1600 m/s.
The continuous hail of projectiles that Multi-cannons fire are relatively easy to keep on-target and can be fired at the same time as other, more energy-thirsty weapons such as lasers due to their low distributor draw, making them very common weapons among pilots. Their damage does not begin to drop off at range as quickly as that caused by laser weapons does. All Multi-cannons have a maximum range of 4000m, with damage dropping off past 1800m. Projectile velocity for all Multi-cannons is 1600 m/s.


The downside to Multi-cannons is that they require fire to be maintained on the target continuously to deal damage, and this damage is gradual compared to some other types of weapon. They struggle especially against larger ships because of their relatively low armour piercing values being pitted against high [[Armour Hardness]]. As kinetic weapons they also are less effective against shields.
The downside to Multi-cannons is that they require fire to be maintained on the target continuously to deal damage, and this damage is gradual compared to some other types of weapon. They struggle especially against larger ships because of their relatively low armour piercing values being pitted against high [[Armour Hardness]]. As kinetic weapons they also are less effective against shields.