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Multi-cannon: Difference between revisions

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Updated and fixed stats (source: scotty.newlevels.org), added preface, and removed class 3 turret because it no longer seems to be in the game (??).
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{{quote|Rapid fire, small calibre projectile weapon.|In-Game Description}}
{{quote|Rapid fire, small calibre projectile weapon.|In-Game Description}}
The '''Multi-cannon''' is a small calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished.
The '''Multi-cannon''' is a small calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished.
The continuous hail of projectiles that multi-cannons fire are relatively easy to keep on-target and can be fired at the same time as other, more energy-thirsty weapons such as lasers due to their low distributor draw, making them very common weapons among pilots. As kinetic weapons, they have a high chance of breaching hulls and causing extra damage per hit, and their damage does not begin to drop off at range as quickly as that caused by laser weapons does.
The downside to multi-cannons is that they cause relatively little damage over time compared to some other types of weapon, most especially against larger ships because of their relatively low armour piercing values being pitted against high [[Armour Hardness]]. They also have a damage penalty against shields, as all kinetic weapons do.
The Class 4 multi-cannon is notably different in that it fires higher calibre shells at a slower rate, rather than an stream of projectiles (see note below). They also have substantially better range and armour piercing capability.


==Specifications==
==Specifications==
Line 10: Line 16:
! Mass<br />(T)
! Mass<br />(T)
! Integrity
! Integrity
! Power<br />Draw
! Power<br />Draw(MW)
! Weapon<br />Mode
! Weapon<br />Mode
! Damage<br />Type
! Damage<br />Type
Line 17: Line 23:
! ROF
! ROF
! DPS
! DPS
! Thermal<br />Load
! Thermal<br />Load/s
! Ammo<br />Clip Size
! Ammo<br />Clip Size
! Ammo<br />Maximum
! Ammo<br />Maximum
Line 25: Line 31:
| F
| F
| 2.00
| 2.00
| A
| 40
| 0.280
| 0.280
| Fixed
| Fixed
| Kinetic
| Kinetic
| 1.2
| 1.10
| A
| 22
| 8.0 /s
| 7.70
| 9.1
| 8.60
| 1
| 0.10
| 90
| 100
| 2,100
| 2,100
| 9,500
| 9,500
Line 41: Line 47:
| G
| G
| 2.00
| 2.00
| A
| 40
| 0.370
| 0.370
| Gimbal
| Gimbal
| Kinetic
| Kinetic
| 0.8
| 0.80
| A
| 22
| 8.5 /s
| 8.30
|
|6.80
| 1
| 0.10
| 90
| 90
| 2,100
| 2,100
Line 57: Line 63:
| G
| G
| 2.00
| 2.00
| A
| 40
| 0.260
| 0.260
| Turret
| Turret
| Kinetic
| Kinetic
| 0.6
| 0.60
| A
| 22
| 6.0 /s
| 7.10
|
|4.00
| 1
| 0.00
| 90
| 90
| 2,100
| 2,100
Line 73: Line 79:
| E
| E
| 4.00
| 4.00
| A
| 51
| 0.460
| 0.460
| Fixed
| Fixed
| Kinetic
| Kinetic
| 2.2
| 2.20
| A
| 37
| 7.0 /s
| 7.10
| 15.6
| 15.60
| 1
| 0.11
| 90
| 100
| 2,100
| 2,100
| 38,000
| 38,000
Line 89: Line 95:
| F
| F
| 4.00
| 4.00
| A
| 51
| 0.640
| 0.640
| Gimbal
| Gimbal
| Kinetic
| Kinetic
| 1.6
| 1.60
| A
| 37
| 7.5 /s
| 7.70
|
|12.60
| 1
| 0.14
| 90
| 90
| 2,100
| 2,100
Line 105: Line 111:
| F
| F
| 4.00
| 4.00
| A
| 51
| 0.500
| 0.500
| Turret
| Turret
| Kinetic
| Kinetic
| 1.2
| 1.20
| A
| 37
| 6.2 /s
| 7.30
|7.3
|7.30
| 1
| 0.10
| 90
| 90
| 2,100
| 2,100
Line 120: Line 126:
|3
|3
|C
|C
|8
|8.00
|A
|64
|0.6400
|0.640
|Fixed
|Fixed
|Kinetic
|Kinetic
|3.5
|3.90
|A
|37
|5.9 /s
|5.90
|
|23.10
|
|0.18
|
|100
|
|2,100
|
|140,400
|-
|-
|3
|3
|C
|C
|8
|8.00
|A
|64
|0.970
|0.970
|Gimbal
|Gimbal
|Kinetic
|Kinetic
|2.8
|2.80
|A
|37
|6.7 /s
|6.70
|18.9
|18.90
|
|0.30
|
|90
|
|2,100
|
|578,436
|-
|3
|E
|8
|A
|0.86
|Turret
|Kinetic
|2.2
|A
|5.3/s
|11.7
|
|
|
|
|-
|-
|4
|4
|A
|A
|16
|16.00
|A
|80
|0.730
|0.730
|Fixed
|Fixed
|Kinetic
|Kinetic
|4
|4.60
|A
|68
|3 /s
|3.00
|24.5
|28.00
|
|0.40
|
|100
|
|2,100
|
|1,177,600
|-
|-
|4
|4
|A
|A
|16
|16.00
|A
|80
|1.370
|1.220
|Gimbal
|Gimbal
|Kinetic
|Kinetic
|3.5
|3.50
|A
|68
|3.4 /s
|3.40
|20.8
|23.30
|
|0.50
|
|90
|
|2,100
|
|6,377,600
|}
|}
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.

Revision as of 22:43, 17 November 2018

File:Multicannon.png
Class 2 multi-cannon

Template:Quote The Multi-cannon is a small calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished.

The continuous hail of projectiles that multi-cannons fire are relatively easy to keep on-target and can be fired at the same time as other, more energy-thirsty weapons such as lasers due to their low distributor draw, making them very common weapons among pilots. As kinetic weapons, they have a high chance of breaching hulls and causing extra damage per hit, and their damage does not begin to drop off at range as quickly as that caused by laser weapons does.

The downside to multi-cannons is that they cause relatively little damage over time compared to some other types of weapon, most especially against larger ships because of their relatively low armour piercing values being pitted against high Armour Hardness. They also have a damage penalty against shields, as all kinetic weapons do.

The Class 4 multi-cannon is notably different in that it fires higher calibre shells at a slower rate, rather than an stream of projectiles (see note below). They also have substantially better range and armour piercing capability.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw(MW)
Weapon
Mode
Damage
Type
Damage Armour
Piercing
ROF DPS Thermal
Load/s
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 F 2.00 40 0.280 Fixed Kinetic 1.10 22 7.70 8.60 0.10 100 2,100 9,500
1 G 2.00 40 0.370 Gimbal Kinetic 0.80 22 8.30 6.80 0.10 90 2,100 14,250
1 G 2.00 40 0.260 Turret Kinetic 0.60 22 7.10 4.00 0.00 90 2,100 81,600
2 E 4.00 51 0.460 Fixed Kinetic 2.20 37 7.10 15.60 0.11 100 2,100 38,000
2 F 4.00 51 0.640 Gimbal Kinetic 1.60 37 7.70 12.60 0.14 90 2,100 57,000
2 F 4.00 51 0.500 Turret Kinetic 1.20 37 7.30 7.30 0.10 90 2,100 1,292,800
3 C 8.00 64 0.640 Fixed Kinetic 3.90 37 5.90 23.10 0.18 100 2,100 140,400
3 C 8.00 64 0.970 Gimbal Kinetic 2.80 37 6.70 18.90 0.30 90 2,100 578,436
4 A 16.00 80 0.730 Fixed Kinetic 4.60 68 3.00 28.00 0.40 100 2,100 1,177,600
4 A 16.00 80 1.220 Gimbal Kinetic 3.50 68 3.40 23.30 0.50 90 2,100 6,377,600
  • Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
  • Class 4 Multi-cannons have lower rate of fire (3.0/s for fixed, 3.4/s for gimballed), but fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for Fixed and Gimballed respectively.

Engineer Modifications

This weapon can be modified by Engineers to enhance its abilities.

Modifications

The following modifications can be applied to this module:

Possible Experimental Effects

Modifying this module can sometimes result in any one of the following special effects also being applied:

Template:WeaponNavbox

ru:Многоствольное орудие