Multi-cannon: Difference between revisions

m describing class 4 multi-cannons
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[[File:Multicannon.png|thumb|282px|Class 2 multi-cannon]]
[[File:Multicannon.png|thumb|282px|Class 2 multi-cannon]]
 
{{quote|Rapid fire, small calibre projectile weapon.|In-Game Description}}
{{quote|Rapid Fire, small calibre projectile weapon...|In-Game Description}}
The '''Multi-cannon''' is a small calibre machine gun that rapidly fires kinetic projectiles. Multi-cannons consume less power than energy weapons, generate less heat, and have a longer range, but have a finite stockpile of ammunition that must be replenished.
 
A multi-cannon is a large caliber machine gun mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it. Class 4 multi-cannons have a different look and have long barrels. The class 4 doesn't need to spin up.
 
Multi-cannons are available as fixed, gimbal mounted, and turreted versions.
 
==Munitions==
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
<!-- Tested ? on ?, 2015-->
Each shot costs 1 CR, therefore each magazine costs 90 CR, and one increment of 100 (standard re-arm unit) is 100 CR. Example: you fire 460 rounds in a fight, your total cost will be 460 CR, 4 "units" at 100 CR each, and a prorated "unit" of 60 rounds at 60 CR.


==Specifications==
==Specifications==
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! Damage<br />Type
! Damage<br />Type
! Damage
! Damage
! Armour<br />Pen
! Armour<br />Piercing
! ROF
! ROF
! DPS
! DPS
!
! Thermal<br />Load
! Thermal<br />Load
! Ammo<br />Clip Size
! Ammo<br />Clip Size
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! Value<br />(CR)
! Value<br />(CR)
|-
|-
| 1 || F || 2.00 || A || 0.280 || Fixed || Kinetic || 1.2 || A || 8.0 /s || 9.1
| 1
||| 1 || 90 || 2,100 || 9,500
| F
| 2.00
| A
| 0.280
| Fixed
| Kinetic
| 1.2
| A
| 8.0 /s
| 9.1
| 1
| 90
| 2,100
| 9,500
|-
|-
| 1 || G || 2.00 || A || 0.370 || Gimbal || Kinetic || 0.8 || A || 8.5 /s ||
| 1
||| 1 || 90 || 2,100 || 14,250
| G
| 2.00
| A
| 0.370
| Gimbal
| Kinetic
| 0.8
| A
| 8.5 /s
|
| 1
| 90
| 2,100
| 14,250
|-
|-
| 1 || G || 2.00 || A || 0.260 || Turret || Kinetic || 0.6 || A || 6.0 /s ||
| 1
||| 1 || 90 || 2,100 || 81,600
| G
| 2.00
| A
| 0.260
| Turret
| Kinetic
| 0.6
| A
| 6.0 /s
|
| 1
| 90
| 2,100
| 81,600
|-
|-
| 2 || E || 4.00 || A || 0.460 || Fixed || Kinetic || 2.2 || A || 7.0 /s || 15.6
| 2
||| 1 || 90 || 2,100 || 38,000
| E
| 4.00
| A
| 0.460
| Fixed
| Kinetic
| 2.2
| A
| 7.0 /s
| 15.6
| 1
| 90
| 2,100
| 38,000
|-
|-
| 2 || F || 4.00 || A || 0.640 || Gimbal || Kinetic || 1.6 || A || 7.5 /s ||
| 2
||| 1 || 90 || 2,100 || 57,000
| F
| 4.00
| A
| 0.640
| Gimbal
| Kinetic
| 1.6
| A
| 7.5 /s
|
| 1
| 90
| 2,100
| 57,000
|-
|-
| 2 || F || 4.00 || A || 0.500 || Turret || Kinetic || 1.2 || A || 6.2 /s ||7.3
| 2
||| 1 || 90 || 2,100 || 1,292,800
| F
| 4.00
| A
| 0.500
| Turret
| Kinetic
| 1.2
| A
| 6.2 /s
|7.3
| 1
| 90
| 2,100
| 1,292,800
|-
|-
|3
|3
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|3.5
|3.5
|A
|A
|5.9
|5.9 /s
/s
|
|
|
|
|
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|2.8
|2.8
|A
|A
|6.7
|6.7 /s
/s
|18.9
|18.9
|
|
|
|
|
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|4
|4
|A
|A
|3
|3 /s
/s
|24.5
|24.5
|
|
|
|
|
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|3.5
|3.5
|A
|A
|3.4
|3.4 /s
/s
|20.8
|20.8
|
|
|
|
|
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|}
|}
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
* Class 4 multi-cannons while seeming to have a low rate of fire (3.0/s for fixed, 3.4/s for gimballed), actually fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for fixed and gimballed respectively.
* Class 4 Multi-cannons have lower rate of fire (3.0/s for fixed, 3.4/s for gimballed), but fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for Fixed and Gimballed respectively.


== Engineers ==
== Engineer Modifications ==
This weapon can be modified by [[Engineers]] to enhance its abilities.
This weapon can be modified by [[Engineers]] to enhance its abilities.


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{{WeaponNavbox}}
{{WeaponNavbox}}


[[ru:Многоствольное орудие]]
[[ru:Многоствольное орудие]]
[[Category:Weapons]]
[[Category:Weapons]]