Multi-cannon: Difference between revisions
m →Specifications: - Changed 2F to match what is displayed in the game. 1.2 damage multiplied by 6.2 rate of fire is 7.44DPS. or more of The in game values are rounded. |
m describing class 4 multi-cannons |
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{{quote|Rapid Fire, small calibre projectile weapon...|In-Game Description}} | {{quote|Rapid Fire, small calibre projectile weapon...|In-Game Description}} | ||
A multi-cannon is a large caliber machine gun mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it. | A multi-cannon is a large caliber machine gun mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it. Class 4 multi-cannons have a different look and have long barrels. The class 4 doesn't need to spin up. | ||
Multi-cannons are available as fixed, gimbal mounted, and turreted versions. | Multi-cannons are available as fixed, gimbal mounted, and turreted versions. | ||