FSD Experimental Effects Trade-off: Difference between revisions
Further edits. |
Further revision for clarity etc. |
||
| Line 1: | Line 1: | ||
The [[Mass Manager]] and [[Deep Charge]] experimental effects for Frame Shift Drives | The [[Mass Manager]] and [[Deep Charge]] experimental effects for Frame Shift Drives both increase max jump range, but Mass Manager is likely more practical due to less fuel usage - less time spent fuel scooping. | ||
Mass Manager increases | Mass Manager increases jump range by 4% with no additional fuel consumption. | ||
Deep Charge permits using up to 10% more fuel per jump, to increase the jump range by ''approximately'' 4%. | Deep Charge permits using up to 10% more fuel per jump, to increase the ''max'' jump range by ''approximately'' 4%. | ||
For jump distances less than "vanilla" range (engines without experimental effects), Deep Charge behaves the same as vanilla, while Mass Manager ''always'' uses less fuel at ''any'' jump distance. | |||
The | The reduced fuel usage of Mass Manager over Deep Charge over long distances (approximately 10% when using max-range jumps) requires ''less time spent fuel scooping''. | ||
The max jump range increase of Deep Charge varies slightly depending on FSD Class (due to the nature of the hyperspace distance-vs-fuel burn equation<ref>https://www.reddit.com/r/EliteDangerous/comments/30nx4u/the_hyperspace_fuel_equation_documented/</ref>). Consequently, Deep Charge has ''slightly'' greater max jump range than Mass Manager (less than 1%) for Class 2 to 4 FSD, and less max jump range above Class 5<ref>https://forums.frontier.co.uk/threads/mass-manager-vs-deep-charge.403010/</ref>. This is however generally outweighed by the extra fuel scooping requirements, so Mass Manager is likely more practical for ''all'' FSD Classes. <references /> | |||
[[Category:Experimental Effects]] | [[Category:Experimental Effects]] | ||