Elite Dangerous: Difference between revisions

m Added reference
Added Development Plans info
Line 74: Line 74:
[[File:Anemones-planetary-ring.png|thumb|250px|Anemones and a planetary ring]]
[[File:Anemones-planetary-ring.png|thumb|250px|Anemones and a planetary ring]]


[[Explorer|Explorers]] have the opportunity to earn income and gain reputation by making pioneering jumps into unexplored [[Star system|star systems]], and gathering data on [[planets]], [[stars]] and other points of interest within systems. Exploration data can be sold at the [[Universal Cartographics]] tab of [[Starport]] Services. The first player who sells information about a celestial body will be credited in-game with a "Discovered By" tag on the [[Galaxy Map]].
[[Explorer]]s have the opportunity to earn income and gain reputation by making pioneering jumps into unexplored [[Star system|star systems]], and gathering data on [[planets]], [[stars]] and other points of interest within systems. Exploration data can be sold at the [[Universal Cartographics]] tab of [[Starport]] Services. The first player who sells information about a celestial body will be credited in-game with a "Discovered By" tag on the [[Galaxy Map]].


=== Trading ===
=== Trading ===
Line 80: Line 80:
[[File:Type-9-Heavy-Coriolis-Station.png|thumb|250px|Type-9 Heavy trader and Coriolis station]]
[[File:Type-9-Heavy-Coriolis-Station.png|thumb|250px|Type-9 Heavy trader and Coriolis station]]


In previous Elite games trading was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. [[Trader|Traders]] in Elite Dangerous have access to a vast number of [[commodities]], both legal and illegal. There's also [[rare commodities]] which are unique to a specific star system. These increase in value the further from their origin they're sold.
In previous Elite games trading was limited to a relatively small number of different commodities such as hydrogen fuel, precious metals, computers etc. [[Trader]]s in Elite Dangerous have access to a vast number of [[commodities]], both legal and illegal. There's also [[rare commodities]] which are unique to a specific star system. These increase in value the further from their origin they're sold.


Instead of static prices per star system, [[Commodities Market|markets]] respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the markets by manipulating supply and demand.
Instead of static prices per star system, [[Commodities Market|markets]] respond to events going on in the vicinity such as war, famine, blockades etc. This creates the opportunity for players to "game" the markets by manipulating supply and demand.
Line 136: Line 136:
Ships can be customized and [[Outfitting: Weapons|outfitted]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]].
Ships can be customized and [[Outfitting: Weapons|outfitted]]. This gives the player control over its strengths and weaknesses. Modules within each ship affect how it performs and functions. [[Thrusters]], [[Sensors]], [[Frame Shift Drive]]s, [[Power Plant]]s and more can all be swapped out to customise a ship. [[Livery]] - paintjobs and decals - are customizable too. All ship customization takes place in the outfitting screen when docked at a [[station]], [[outpost]] or [[starport]].
===Hardpoints===
===Hardpoints===
A wide variety of energy, projectile and missile-based weapons are available for ships. These are thermal, kinetic, thermal kinetic, explosive and defensive weapons. There are also mining lasers.  
A wide variety of energy, projectile and missile-based weapons are available for ships. These are thermal, kinetic, thermal kinetic, explosive and defensive weapons. There are also mining lasers.


The [[Hardpoint|hardpoints]] on a ship can be stowed or deployed. Other players in your vicinity who have their weapons stowed will show up on your scanner with a square symbol. This changes to a triangle when their weapons are deployed. NPC ships have solid squares/triangles. Real players (CMDRs) symbols are hollow.
The [[Hardpoint|hardpoints]] on a ship can be stowed or deployed. Other players in your vicinity who have their weapons stowed will show up on your scanner with a square symbol. This changes to a triangle when their weapons are deployed. NPC ships have solid squares/triangles. Real players (CMDRs) symbols are hollow.
Line 164: Line 164:
* Several sentient [[species]] in the galaxy. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]]. More species are yet to be discovered.
* Several sentient [[species]] in the galaxy. The most notable are [[Human]]s, [[Thargoids]] and [[Guardians]]. More species are yet to be discovered.
* 57 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].
* 57 [[Galactic Regions]], 9 major galactic arms and the [[Galactic Plane]].
* [[Constellation|Constellations]] can be seen from [[Sol]].
* [[Constellation]]s can be seen from [[Sol]].


<gallery hideaddbutton="true">
<gallery hideaddbutton="true">
Line 221: Line 221:
<nowiki> </nowiki>In March 2015, [[David Braben]] said supporting the Oculus Rift right from the start was possible, because Elite Dangerous is self-published by [[Frontier Developments]] rather than a publisher. With a publisher they'd have to make a business case for it and it would end up being pushed out into the future.<ref>[https://www.youtube.com/watch?v=JLpX1G5I5tQ Elite: Dangerous - David Braben Interview] with Gamereactor,  
<nowiki> </nowiki>In March 2015, [[David Braben]] said supporting the Oculus Rift right from the start was possible, because Elite Dangerous is self-published by [[Frontier Developments]] rather than a publisher. With a publisher they'd have to make a business case for it and it would end up being pushed out into the future.<ref>[https://www.youtube.com/watch?v=JLpX1G5I5tQ Elite: Dangerous - David Braben Interview] with Gamereactor,  
Mar 20, 2015.
Mar 20, 2015.
</ref>  
</ref>


== Sound and Music ==
== Sound and Music ==
Line 263: Line 263:
The base game of Elite Dangerous has a fixed price, without hidden costs. After purchasing the base game you can play it anytime you want as long as the servers are online. So you can jump back in the game for free after a few months or years. It requires an internet connection to login and interact with the shared [[galaxy]] and [[Background Simulation]].
The base game of Elite Dangerous has a fixed price, without hidden costs. After purchasing the base game you can play it anytime you want as long as the servers are online. So you can jump back in the game for free after a few months or years. It requires an internet connection to login and interact with the shared [[galaxy]] and [[Background Simulation]].


Major additional expansions and premium DLC require one-time payments to own. Such as [[Horizons ]]which includes the [[Beyond]] season. These greatly expand the base game. There are no pay-to-win micro-transactions. The only micro-transactions are for cosmetics such as [[livery]].
Major additional expansions and premium DLC require one-time payments to own. Such as [[Horizons |Horizons&nbsp;which]] includes the [[Beyond]] season. These greatly expand the base game. There are no pay-to-win micro-transactions. The only micro-transactions are for cosmetics such as [[livery]].


== Development ==
== Development ==
Line 293: Line 293:
[[File:Elite-Dangerous-Premiere-Cobra-Model.jpg|thumb|250px|Elite Dangerous Premiere Cobra Model]]
[[File:Elite-Dangerous-Premiere-Cobra-Model.jpg|thumb|250px|Elite Dangerous Premiere Cobra Model]]


The Xbox One version launched on October 6, 2015.<ref>[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ Hussain, Tamoor. "Elite: Dangerous Xbox One Release Date Revealed." GameSpot, 8 Sept. 2015.]</ref> The PlayStation 4 version launched on June 27, 2017.<ref>https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/</ref>  
The Xbox One version launched on October 6, 2015.<ref>[http://www.gamespot.com/articles/elite-dangerous-xbox-one-release-date-revealed/1100-6430369/ Hussain, Tamoor. "Elite: Dangerous Xbox One Release Date Revealed." GameSpot, 8 Sept. 2015.]</ref> The PlayStation 4 version launched on June 27, 2017.<ref>https://blog.us.playstation.com/2017/05/16/elite-dangerous-touches-down-on-ps4-june-27/</ref>


The Apple Mac version was released on May 12, 2015.<ref>https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/</ref> It doesn't have [[Elite Dangerous: Horizons]] due to the lack of high-performance Compute Shaders in the graphics API's supported by OS X.<ref>[https://forums.frontier.co.uk/showthread.php?t=191898 Answer From The Devs 15/10/15 - ED Forums]</ref> As of the Q4 update of Elite Dangerous: Beyond, the Mac version of Elite Dangerous will no longer be playable due to technical barriers.<ref>https://forums.frontier.co.uk/showthread.php/424243-Important-Mac-announcement</ref>
The Apple Mac version was released on May 12, 2015.<ref>https://arstechnica.com/gaming/2015/05/elite-dangerous-now-available-for-macs-both-direct-and-on-steam/</ref> It doesn't have [[Elite Dangerous: Horizons]] due to the lack of high-performance Compute Shaders in the graphics API's supported by OS X.<ref>[https://forums.frontier.co.uk/showthread.php?t=191898 Answer From The Devs 15/10/15 - ED Forums]</ref> As of the Q4 update of Elite Dangerous: Beyond, the Mac version of Elite Dangerous will no longer be playable due to technical barriers.<ref>https://forums.frontier.co.uk/showthread.php/424243-Important-Mac-announcement</ref>
Line 314: Line 314:
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Features in the expansions|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way galaxy. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018.
[[Frontier Developments|Frontier]] uses an iterative approach with development. They gradually build upon features to expand and improve them. Expansions and major updates will bring [[Features in the expansions|various new features]] to Elite Dangerous. Some of these were available in previous Elite games and some are completely new to the [[:Category:Elite series|Elite series]]. [[Horizons]] is the first expansion which consists of a season with major updates that add many new features, content and improvements to the Milky Way galaxy. [[Elite Dangerous: Beyond|Beyond]] is the third season of expansions which will add 2 major updates and 2 content updates through 2018.


Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and Frontier has ambitious development plans. During an interview at [[Lavecon]] 2015, Frontier stated to have a clear intention of a 10 year development plan.<ref>https://forums.frontier.co.uk/showthread.php/165775-Lavecon-News</ref> It's confirmed by [[David Braben]] during a charity livestream in December 2016.<ref>Elite Dangerous 24 Hour Charity Livestream! Part 1! 2016 https://www.youtube.com/watch?v=KS33cyq6Z_A&t=21m00s</ref> In an interview with the Rolling Stone, Braben said "It's down to fans engaging with it, to be honest. But I would very much like to see it still going in 10-plus years. We might change things but, we'd like to keep the same basic idea."<ref>http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781</ref>
Elite Dangerous has a truly [https://www.youtube.com/watch?v=EM0Gcl7iUM8&t=35 huge scope] and Frontier has ambitious development plans.  
 
On 1 March 2018, [[Frontier Developments|Frontier]] stated they have continued and unwavering commitment to making Elite Dangerous the most authentic, ambitious, and expansive evolving space game in the world.<ref>[https://forums.frontier.co.uk/showthread.php/479122-Important-Community-Update-(01-03) Important Community Update (01/03)]
</ref>
 
During an interview at [[Lavecon]] 2015, Frontier stated to have a clear intention of a 10 year development plan.<ref>https://forums.frontier.co.uk/showthread.php/165775-Lavecon-News</ref> It's confirmed by [[David Braben]] during a charity livestream in December 2016.<ref>Elite Dangerous 24 Hour Charity Livestream! Part 1! 2016 https://www.youtube.com/watch?v=KS33cyq6Z_A&t=21m00s</ref> In an interview with the Rolling Stone, Braben said "It's down to fans engaging with it, to be honest. But I would very much like to see it still going in 10-plus years. We might change things but, we'd like to keep the same basic idea."<ref>http://www.rollingstone.com/glixel/features/elite-dangerous-creator-talks-sci-fi-politics-and-whats-next-w492781</ref>


This includes small free updates and paid major updates. Check the [[Development Plans]] page for an overview of planned updates and expansions.
This includes small free updates and paid major updates. Check the [[Development Plans]] page for an overview of planned updates and expansions.