Multi-cannon: Difference between revisions
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File:9697fc566b9e82b51cf1a33b5a3aa21e41d08184.jpg |Sneak peak at a Class 4 mult-icannon from newsletter #120 | File:9697fc566b9e82b51cf1a33b5a3aa21e41d08184.jpg |Sneak peak at a Class 4 mult-icannon from newsletter #120 | ||
20160908163522_1.jpg|Fer-de-Lance ''HCS Pournelle'' with Class 4 multciannon on gimbal mounting | 20160908163522_1.jpg|Fer-de-Lance ''HCS Pournelle'' with Class 4 multciannon on gimbal mounting | ||
Large Multi-cannon.jpg|Large Multi-cannon | |||
Huge Multi-cannon.jpg|Huge Multi-cannon | |||
</gallery> | </gallery> | ||
Revision as of 20:21, 12 February 2017
A multi-cannon is a large caliber machine gun mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it.
Multi-cannons are available as fixed, gimbal mounted, and turreted versions.
Munitions
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Each shot costs 1 CR, therefore each magazine costs 90 CR, and one increment of 100 (standard re-arm unit) is 100 CR. Example: you fire 460 rounds in a fight, your total cost will be 460 CR, 4 "units" at 100 CR each, and a prorated "unit" of 60 rounds at 60 CR.
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armour Pen |
ROF | DPS | Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | F | 2.00 | A | 0.280 | Fixed | Kinetic | 1.2 | A | 8.0 /s | 9.1 | 1 | 90 | 2,100 | 9,500 | |
| 1 | G | 2.00 | A | 0.370 | Gimbal | Kinetic | 0.8 | A | 8.5 /s | 1 | 90 | 2,100 | 14,250 | ||
| 1 | G | 2.00 | A | 0.260 | Turret | Kinetic | 0.6 | A | 6.0 /s | 1 | 90 | 2,100 | 81,600 | ||
| 2 | E | 4.00 | A | 0.460 | Fixed | Kinetic | 2.2 | A | 7.0 /s | 15.6 | 1 | 90 | 2,100 | 38,000 | |
| 2 | F | 4.00 | A | 0.640 | Gimbal | Kinetic | 1.6 | A | 7.5 /s | 1 | 90 | 2,100 | 57,000 | ||
| 2 | F | 4.00 | A | 0.500 | Turret | Kinetic | 1.2 | A | 5.3 /s | 1 | 90 | 2,100 | 1,292,800 | ||
| 3 | C | 8 | A | 0.6400 | Fixed | Kinetic | 3.5 | A | 5.9
/s |
||||||
| 3 | C | 8 | A | 0.970 | Gimbal | Kinetic | 2.8 | A | 6.7
/s |
18.9 | |||||
| 4 | A | 16 | A | 0.730 | Fixed | Kinetic | 4 | A | 3
/s |
24.5 | |||||
| 4 | A | 16 | A | 1.370 | Gimbal | Kinetic | 3.5 | A | 3.4
/s |
20.8 |
- Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
- Class 4 multi-cannons while seeming to have a low rate of fire (3.0/s for fixed, 3.4/s for gimballed), actually fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for fixed and gimballed respectively.
Gallery
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Multi-cannon concept art
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Class 3 multi-cannon concept art
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Class 4 multi-cannon concept art
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Class 1 Multi-cannon
-
Class 2 Multi-cannon
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Anaconda showing twin C3 multi-cannons
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Sneak peak at a Class 4 mult-icannon from newsletter #120
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Fer-de-Lance HCS Pournelle with Class 4 multciannon on gimbal mounting
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Large Multi-cannon
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Huge Multi-cannon