Multi-cannon: Difference between revisions

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! Value<br>(CR)
! Value<br>(CR)
|-
|-
| 1 || F || 2.00 || A || 0.280 || Fixed || Kinetic || 2 || A || 8.0 /s || 3
| 1 || F || 2.00 || A || 0.280 || Fixed || Kinetic || 1.2 || A || 8.0 /s || 9.1
||| 1 || 90 || 2,100 || 9,500
||| 1 || 90 || 2,100 || 9,500
|-
|-
| 1 || G || 2.00 || A || 0.370 || Gimbal || Kinetic || 2 || A || 8.5 /s || 3
| 1 || G || 2.00 || A || 0.370 || Gimbal || Kinetic || 0.8 || A || 8.5 /s ||
||| 1 || 90 || 2,100 || 14,250
||| 1 || 90 || 2,100 || 14,250
|-
|-
| 1 || G || 2.00 || A || 0.260 || Turret || Kinetic || 0 <sup style="color: yellow">[1]</sup> || A || 6.0 /s || 2
| 1 || G || 2.00 || A || 0.260 || Turret || Kinetic || 0.6 || A || 6.0 /s ||
||| 1 || 90 || 2,100 || 81,600
||| 1 || 90 || 2,100 || 81,600
|-
|-
| 2 || E || 4.00 || A || 0.460 || Fixed || Kinetic || 2 || A || 7.0 /s || 4
| 2 || E || 4.00 || A || 0.460 || Fixed || Kinetic || 2.2 || A || 7.0 /s || 15.6
||| 1 || 90 || 2,100 || 38,000
||| 1 || 90 || 2,100 || 38,000
|-
|-
| 2 || F || 4.00 || A || 0.640 || Gimbal || Kinetic || 2 || A || 7.5 /s || 4
| 2 || F || 4.00 || A || 0.640 || Gimbal || Kinetic || 1.6 || A || 7.5 /s ||
||| 1 || 90 || 2,100 || 57,000
||| 1 || 90 || 2,100 || 57,000
|-
|-
| 2 || F || 4.00 || A || 0.500 || Turret || Kinetic || 2 || A || 5.3 /s || 3
| 2 || F || 4.00 || A || 0.500 || Turret || Kinetic || 1.2 || A || 5.3 /s ||
||| 1 || 90 || 2,100 || 1,292,800
||| 1 || 90 || 2,100 || 1,292,800
|-
|-
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|Fixed
|Fixed
|Kinetic
|Kinetic
|3
|3.5
|A
|A
|5.9
|5.9
/s
/s
|20.8
|
|
|
|
|
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|Gimbal
|Gimbal
|Kinetic
|Kinetic
|3
|2.8
|A
|A
|6.7
|6.7
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|Gimbal
|Gimbal
|Kinetic
|Kinetic
|4
|3.5
|A
|A
|3.4
|3.4
/s
/s
|23.3
|20.8
|
|
|
|
|
|
|
|
|}
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
*  
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
* Class 4 multi-cannons while seeming to have a low rate of fire (3.0/s for fixed, 3.4/s for gimballed), actually fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for fixed and gimballed respectively.
* Class 4 multi-cannons while seeming to have a low rate of fire (3.0/s for fixed, 3.4/s for gimballed), actually fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for fixed and gimballed respectively.
: <sup style="color: yellow">[1]</sup> Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. <sup>(Version 1.01)</sup>
==Gallery==
==Gallery==
<gallery>
<gallery>