Multi-cannon: Difference between revisions
Editing a gallery |
added note on class 4 multi-cannons difference between listed rate of fire (shots/sec in game display) and projectiles fired per second (number of projectiles per shot is listed as 2 in game) |
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* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | * Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations. | ||
* Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity. | * Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity. | ||
* Class 4 multi-cannons while seeming to have a low rate of fire (3.0/s for fixed, 3.4/s for gimballed), actually fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for fixed and gimballed respectively. | |||
: <sup style="color: yellow">[1]</sup> Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. <sup>(Version 1.01)</sup> | : <sup style="color: yellow">[1]</sup> Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. <sup>(Version 1.01)</sup> | ||
Revision as of 02:45, 9 July 2016
A multi-cannon is a large caliber machine gun mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine of 90 shots, which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of 2100(when full) ammunition to supply it.
Multi-cannons are available as fixed, gimbal mounted, and turreted versions.
Munitions
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Each shot costs 1 CR, therefore each magazine costs 90 CR, and one increment of 100 (standard re-arm unit) is 100 CR. Example: you fire 460 rounds in a fight, your total cost will be 460 CR, 4 "units" at 100 CR each, and a prorated "unit" of 60 rounds at 60 CR.
Specifications
| Class | Rating | Mass (T) |
Integrity | Power Draw |
Weapon Mode |
Damage Type |
Damage | Armour Pen |
ROF | DPS | Thermal Load |
Ammo Clip Size |
Ammo Maximum |
Value (CR) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | F | 2.00 | A | 0.280 | Fixed | Kinetic | 2 | A | 8.0 /s | 3 | 1 | 90 | 2,100 | 9,500 |
| 1 | G | 2.00 | A | 0.370 | Gimbal | Kinetic | 2 | A | 8.5 /s | 3 | 1 | 90 | 2,100 | 14,250 |
| 1 | G | 2.00 | A | 0.260 | Turret | Kinetic | 0 [1] | A | 6.0 /s | 2 | 1 | 90 | 2,100 | 81,600 |
| 2 | E | 4.00 | A | 0.460 | Fixed | Kinetic | 2 | A | 7.0 /s | 4 | 1 | 90 | 2,100 | 38,000 |
| 2 | F | 4.00 | A | 0.640 | Gimbal | Kinetic | 2 | A | 7.5 /s | 4 | 1 | 90 | 2,100 | 57,000 |
| 2 | F | 4.00 | A | 0.500 | Turret | Kinetic | 2 | A | 5.3 /s | 3 | 1 | 90 | 2,100 | 1,292,800 |
- Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
- Ammo Max does not account for the current belt, so a total of 2,190 rounds (belt and reserve) when at max ammo capacity.
- Class 4 multi-cannons while seeming to have a low rate of fire (3.0/s for fixed, 3.4/s for gimballed), actually fire two rounds of ammunition at the same time giving a projectile count of 6.0/s and 6.8/s for fixed and gimballed respectively.
- [1] Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. (Version 1.01)
Gallery
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Multi-cannon concept art
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Class 3 multi-cannon concept art
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Class 4 multi-cannon concept art
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Class 1 Multi-cannon
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Class 2 Multi-cannon
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Anaconda showing twin C3 multi-cannons
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Sneak peak at a Class 4 mult-icannon from newsletter #120