Multi-cannon: Difference between revisions

changed my error on ammunition price.
mNo edit summary
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{{quote|Rapid Fire, small calibre projectile weapon...|In-Game Description}}
{{quote|Rapid Fire, small calibre projectile weapon...|In-Game Description}}
[[File:Multicannon.png|thumb|220x220px|A class 2 gimballed multi-cannon]]
[[File:Class_2_Multi-Cannon_Concept_Art.jpg|thumb|Class 2 Multi-Cannon Concept Art]]


A multi-cannon is mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of ammunition to supply it.
A multi-cannon is mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of ammunition to supply it.
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! Mass (T)
! Mass (T)
! Integrity
! Integrity
! Power<br>Draw
! Power<br />Draw
! Weapon<br>Mode
! Weapon<br />Mode
! Damage<br>Type
! Damage<br />Type
! Damage
! Damage
! Armour<br>Penetration
! Armour<br />Penetration
! ROF
! ROF
! DPS
! DPS
! Thermal<br>Load
! Thermal<br />Load
! Ammo<br>Clip Size
! Ammo<br />Clip Size
! Ammo<br>Maximum
! Ammo<br />Maximum
! Value (CR)
! Value (CR)
|-
|-
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| 2,100
| 2,100
| 1,292,800
| 1,292,800
|-
|}
|}
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
* Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
: <sup style="color: yellow">[1]</sup> Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. <sup>(Version 1.01)</sup>
: <sup style="color: yellow">[1]</sup> Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. <sup>(Version 1.01)</sup>
[[Category:Weapons]]
[[Category:Weapons]]