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Multi-cannon: Difference between revisions

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→Buying Ammunition: modified last one (ammunition prices)
changed my error on ammunition price.
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When all your multi-cannon ammunition has been used up, you can replenish it by docking in a station and selecting the Fuel and Munitions menu. From the Munitions menu you can purchase a new stock of ammunition for your multi-cannons.
When all your multi-cannon ammunition has been used up, you can replenish it by docking in a station and selecting the Fuel and Munitions menu. From the Munitions menu you can purchase a new stock of ammunition for your multi-cannons.


Ammunition costs 200 per unit, in this case unit meaning 100 rounds (not clip size). So, 4200 is the price tag of replenishing your all ammunition.
Ammunition costs 100 per unit, in this case unit meaning 100 rounds (not clip size). So, 2190 is the price tag of replenishing your all ammunition on one multi-cannon.


==Specifications==
==Specifications==

Revision as of 19:05, 28 December 2014

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File:Multicannon.png
A class 2 gimballed multi-cannon

A multi-cannon is mounted on one of your ship's hardpoints and needs assigning to a fire group before it can be used. These weapons are projectile based and use actual ammunition, which needs replenishing when depleted. Multi-cannons consume less power than energy weapons and as a result, give off less heat. These weapons generally have a longer range than their energy counterparts. They fire from a magazine which automatically reloads when empty. Each multi-cannon that's been mounted, and is active, has its own pool of ammunition to supply it.

Multi-cannons are available as both fixed, gimbal mounted, and turreted weapons.

Buying Ammunition

When all your multi-cannon ammunition has been used up, you can replenish it by docking in a station and selecting the Fuel and Munitions menu. From the Munitions menu you can purchase a new stock of ammunition for your multi-cannons.

Ammunition costs 100 per unit, in this case unit meaning 100 rounds (not clip size). So, 2190 is the price tag of replenishing your all ammunition on one multi-cannon.

Specifications

Class Rating Mass (T) Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Penetration
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value (CR)
1 F 2.00 A 0.280 Fixed Kinetic 2 A 8.0 /s 3 1 90 2,100 9,500
1 G 2.00 A 0.370 Gimbal Kinetic 2 A 8.5 /s 3 1 90 2,100 14,250
1 G 2.00 A 0.260 Turret Kinetic 0 [1] A 6.0 /s 2 1 90 2,100 81,600
2 E 4.00 A 0.460 Fixed Kinetic 2 A 7.0 /s 4 1 90 2,100 38,000
2 F 4.00 A 0.640 Gimbal Kinetic 2 A 7.5 /s 4 1 90 2,100 57,000
2 F 4.00 A 0.500 Turret Kinetic 2 A 5.3 /s 3 1 90 2,100 1,292,800
  • Damage, DPS, and Thermal Load are all based upon the in-game display which is basically an "out of 10" scale thus the values for these sections should be assumed as approximations.
[1] Displayed in game as 0/10 bars - may mean that damage is very low compared to other weapons?. (Version 1.01)