Railgun: Difference between revisions
Updated damage type. |
Added references to impulse attack, armour hardness, instantaneous projectile travel and range in description. |
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{{quote|Railguns require the trigger to be held to charge the weapon before firing. The weapon will fire automatically when the charge is complete, but fail to fire if the trigger is released early. Rail slugs are effective at ship hull penetration.|In-Game Description}} | {{quote|Railguns require the trigger to be held to charge the weapon before firing. The weapon will fire automatically when the charge is complete, but fail to fire if the trigger is released early. Rail slugs are effective at ship hull penetration.|In-Game Description}} | ||
A '''Railgun''' is a very powerful electromagnetic projectile weapon. Therefore it deals mixed thermic-kinetic damage. It requires a large amount of power to use it and generates a large amount of heat in the process, compared to other weapons but can cause severe damage to the target. | A '''Railgun''' is a very powerful electromagnetic projectile weapon. Therefore it deals mixed thermic-kinetic damage. It requires a large amount of power to use it and generates a large amount of heat in the process, compared to other weapons but can cause severe damage to the target. | ||
However, its exceptional penetration allows it to hit subsystems even when striking through the opposite side of a hull in most cases. The effective damage of this weapon varies considerably based on shot placement. | However, its exceptional penetration allows it to hit subsystems even when striking through the opposite side of a hull in most cases. The effective damage of this weapon varies considerably based on shot placement. The railgun has an armour piercing value of 100, meaning it always does full damage to hull regardless of [[Armour Hardness]]. It is also an impulse attack, causing the target to be physically pushed out of its previous trajectory. | ||
In the right hands, the | In the right hands, the railgun is a potent weapon, especially on small ships. Both Diamondback ships are great for using this weapons, especially the Scout, due to excellent heat efficiency and maneuverability to stay on target. As the railgun projectile moves so quickly it effectively acts like a laser, with no measurable travel time; this makes it easier to use than many other fixed hardpoint weapons which would require leading the target and estimating its movement. | ||
This weapon is only available in fixed mounts, and in class 1 and 2 hardpoints. Range is 3000m, but damage begins to fall off after 1000m. | |||
==Munition== | ==Munition== | ||