Railgun: Difference between revisions
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{{quote|Railguns require the trigger to be held to charge the weapon before firing. The weapon will fire automatically when the charge is complete, but fail to fire if the trigger is released early. Rail slugs are effective at ship hull penetration.|In-Game Description}} | {{quote|Railguns require the trigger to be held to charge the weapon before firing. The weapon will fire automatically when the charge is complete, but fail to fire if the trigger is released early. Rail slugs are effective at ship hull penetration.|In-Game Description}} | ||
A '''Railgun''' is a very powerful electromagnetic projectile weapon. It requires a large amount of power to use it, compared to other weapons | A '''Railgun''' is a very powerful electromagnetic projectile weapon. Therefore it deals mixed thermic-kinetic damage. It requires a large amount of power to use it and generates a large amount of heat in the process, compared to other weapons but can cause severe damage to the target. | ||
However, its exceptional penetration allows it to hit subsystems even when striking through the opposite side of a hull in most cases. The effective damage of this weapon varies considerably based on shot placement. | |||
== | ==Munition== | ||
Each shot costs 200 CR. The clip size is only a single shot, which takes 1s to reload. The total capacity is 80 shots which can be altered by enineering. | |||
As of version 2.2, the "Plasma Slug" can be added to the weapon by engineers as an experimental effect. A railgun with this effect does significantly less damage and draws a small but noticeable amount of fuel from the active reservoir (22kg class 1, 25kg class 2) to generate ammunition on demand rather than using the normal magazine. | |||
==Specifications== | ==Specifications== | ||
{| class="article-table sortable | Damage begins to fall off at 1000m with a total range of 3000m. | ||
Another vaiant is the [[Imperial Hammer|Imperial Hammer Railgun]]. | |||
{| class="article-table sortable" style="text-align: center;" border="1" | |||
|- | |- | ||
! Class | ! Class | ||
! Rating | ! Rating | ||
! Mass<br>(T) | ! Mass<br>(T) | ||
! Integrity | !Integrity | ||
! Power<br>Draw | ! Power<br>Draw (MW) | ||
! Weapon<br>Mode | ! Weapon<br>Mode | ||
! Damage<br>Type | ! Damage<br>Type | ||
! Damage | ! Damage | ||
! | ! Armor Pierce Rating | ||
! ROF | ! ROF | ||
! DPS | ! DPS | ||
! Thermal<br>Load | !Distributor Draw (MW) | ||
! Thermal<br>Load per shot | |||
! Value<br>(CR) | ! Value<br>(CR) | ||
|- | |- | ||
| 1 || D || 2.00 | | | 1 || D || 2.00 | ||
|40|| 1.150 || Fixed || Thermic Kinetic || 23.34|| 100|| 1.59 / s|| 37.05 | |||
|2.69|| 12|| 51,600 | |||
|- | |- | ||
| 2 || B || 4.00 | | | 2 || B || 4.00 | ||
|51|| 1.630 || Fixed || Thermic Kinetic || 41.53|| 100|| 1.20 / s|| 50.04 | |||
|5.11|| 20|| 412,800 | |||
|} | |} | ||
== Engineers == | == Engineers == | ||
This weapon can be modified by [[Engineers]] to enhance it's abilities. | This weapon can be modified by [[Engineers]] to enhance it's abilities. | ||
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* [[Plasma Slug]] | * [[Plasma Slug]] | ||
* [[Super Penetrator]] | * [[Super Penetrator]] | ||
==Purchase Locations== | ==Purchase Locations== | ||
{| class="article-table sortable | {| class="article-table sortable" style="text-align: center; display: inline-table;" border="1" | ||
! Class | ! Class | ||
! Rating | ! Rating | ||